You only have one chance to memorise the map, then darkness sets in and you must manouvre around a pitch black room using “key lights” on the walls as reference.
The game hosts some varied tile types, non lethal obstacles, lethal obstacles, crawl and jump spaces, and generates the maps at run time. We also have a unique lighting system that denies the player the ability to cheat by print screening the play space!
Is your memory good enough??
Will hopefully post a gameplay video tonight!
If you are interested in the game, or our studio, please visit www.facebook.com/chillsters and follow us for updates on our future game devs 
#chill



