It has been a ton of fun rating games and getting comments. This second LudumDare was a real adventure. Me and my team went through and created something we could be way more proud of than our first go around. Not to mention we met someone new and they created an awesome sound track for our decent game. We didn't deserve the boost, but it was a welcome surprise. I hope you had fun with us @belgianwizard.
From the beginning I had a few ideas that we might go with and after talking it over we agreed on an idea and got to work. My 3D skills are still pretty new so I didn't feel ready to jump right in and make my own assets. Instead I looked for some decent ones through a variety of market places, finally I landed on the space pack from Synty. It had everything we absolutely needed letting me get started on the IK rigging and environment construction right away. I still have a lot to learn on both fronts, but I'm pretty happy with how it turned out.
Next time I think I'll focus on the environment first and then turn to the character after. Sinking a lot of time into figuring out IK rigging better ate up a lot of time. Instead I wish I focused on the finer details of the environment like where we wanted our turrets and how we wanted our bullets to look.
The pandemic certainly had a lot of effects this year, most of them not so convenient. We saw this full force when @dandala88 ended up getting his second shot half way through the JAM taking him out of commission for at least half a day. This put a damper on things, but we pushed forward. Like a real trooper he pushed through and kept working until he had to give in and take a rest. After the effects wore off he came back with his efforts redoubled.
He jumped back in fixing issues and pushing til the launch! Then on top of that coming back at it and updating so people could play in browser was awesome.
@dankfudge from the beginning pushed his ideas through to functionality at a breakneck speed. He was able to get the basic functionality working for our turrets and bullets.
We really appreciated everyone that came in and rated our game, and anyone that decides to here in the last few hours.
I wish I could add more details, but I'm about out of space. I'll keep thinking on this and add details in another post later.