Third time this year doing Ludum Dare, and 3rd time I'm doing it solo. I definitely feel that I get more comfortable and have a better handle at creating something as every game jam goes by, so I'm feeling really good about this one. Going to continue with doing a visual novel in this game since I feel like I can keep pushing myself a step further each time.
My past two game jams I have had issues of either the art seriously suffers or the story itself is incomplete, so this time around I am trying fix both of those issues and have something I can call "Complete." I've gone ahead and coded and written the dialogue of the beginning and the end of the game and will now spend my time creating the art that goes with it. If there is enough time left after, I will fatten the game up in the middle. My current goal is to not have people thinking, "Wow this game feels really incomplete," but instead think, "Wow, I want more of that." The downside will be that the game could be INCREDIBLY short, but think the idea of it being done is what is important for me this time around.
Now about the game itself! I spent the first few hours working on a story where the overall idea was "Too much sleep," but that idea really wasn't working for me. So after much thinking, I thought "Hey, I'm thinking too much!" which slowly developed into the game I'm going with titled "Just Ask Her Out." People can play as the main character who over thinks and has too much anxiety when it comes to asking out his crush, given different choices of how he will accomplish that. Having lots of fun with it so far, and hoping I'll be able to get it ready as much as I can before the end.
Picture of how my characters currently look like: