CNIAngel

LD22

Gotta jump in to learn, right?

I’m in for Ludum Dare 22. This is my first LD so I hope I do well. I’ll be using Java (not sure which libraries. Probably LWJGL). GIMP for my graphics. Not sure about sounds and music yet. Good thing I still have a week. I’m really excited for this because I’m not very good at game programming. Anyway, good luck everyone!

EDIT

Language : Java

IDE : Eclipse Indigo

Libraries : LWJGL and/or Slick2D

Sound : SFXR (for sounds) and WolfTram (for music)

Graphics : GIMP

Tags: LD22

Alright it’s confirmed. I’m all in.

I’m gonna try and do this. It’s my first ludum dare and I’ve been excited the whole last week. When I fell ill and couldn’t do my warmup-game I was shaken.

I’m not exactly ready for this, but I love game programming. Count me in!

 

Language: Java

Libraries LWJGL and Slick-Util

IDE: Eclipse

Sound/Music: SFXR/Wolftram Tones

Graphics: GIMP

Journal: My blog.

Supplies: Anything I can find in my fridge, my neighbor’s fridge, and gatorade!

 

Good luck everyone! :)

Tags: LD22

Ugh…

Just woke up. I need to start working on the game. I already have a basic gameplay concept. The only question is if I can make it at all. :/

Comments

tunnel
17. Dec 2011 · 14:44 UTC
at least you have a game idea, i have no idea what to do, but i do have an engine, ish 😀

Ahwell

I can’t seem to get any of my code to work properly so sadly I won’t be submitting during this Ludum Dare. At least I actually applied this time. I was always too nervoud before. Anywho, good luck to everyone else. Can’t wait to see the entires :)

Looking for a past post for indie devs

So I’ve been looking back as far as October for this post for indie devs. It was a link to the ultimate list of resources from actually setting out your indie development company, legal info, sprite/code resources, and etc. I looked through it with glee all those months ago but forgot to bookmark it D: If anyone can point me in the direction of this magnificent post, please don’t hold back :) Thanks to anyone who helps or just reads this 😀

 

Tags: help, indie dev, resources

Comments

sfernald
04. Mar 2012 · 17:39 UTC
When you find this, post this on the forum so we don’t lose it again.
CrazyGage
04. Mar 2012 · 19:36 UTC
I think you are looking for this link:
05. Mar 2012 · 00:14 UTC
That’s the one Gage thank you :) and I’ll go post it in the forum now if someone hasn’t already.

LD23

Once more I ride!!

Hello everyone! 😀

This will be my third LD and I’m stoked! I’ve never submitted but I’ve always tried my best. Now, I wanna do ten times better.

I wanna wish everyone the best of luck and I hope we make it over the 1000 game list! 😀

Be well, do good work, and keep in touch.

 

Comments

zzForrest
08. Apr 2012 · 01:28 UTC
Hi, this is going to be my first. Got any advice? I will be using java, and also a guide as to how to make applets even work would be nice :)

LD Last Minute Inventory Change

Hey again everyone!

I decided that I need to challenge myself more! So I’m using some new tools and libraries that I have no experience with at all xD Here is my updated tool set.

Expect terrible music from me. It doesn’t matter though. LD is all about the fun! 😀

 

GOOD LUCK EVERYONE!!! :3

And remember, ALWAYS sleep 😛

Comments

OPFRProductions
20. Apr 2012 · 05:53 UTC
Dude would you like to do do this in a team? like for the jam? ! I know java and I think this would be great! we could teach each other heaps! So Would you like to ? if so add me on skype oscar.firth.robertson PLS PLS PLS PLS PLS TY SO MUCH! I really want to do this in A team

OPFRProductions

First Update! :)

Well here’s my concept art for my LD entry. I’ve been thinking about Tiny World a lot and I thought “Well first thing I’ll see is a bunch of small earths.” Well for me, I thought “What about the tiny world all around us?” And this is what happened xD

This is my idea for Tiny World

 

I hope to get some code in with some sprites soon. :)

 

Foodphoto from the unknown!

Here’s my breakfast xD Bacon cheeseburgers, banana chips, and lots of water xD

foodOh and don’t mind the dog! XD Rocky just wanted my food 😛

LudumDare 23 – Day One

Alright so I’m one day in. I’ve been spending most of my time trying to figure out Marte Engine and making sure I have something working. Now I have another day left. Time to make it a game :)

 

WtmW title screen

Here's the title screen for Welcome to my World. Needs polish.

 

Some simple stuff (image rendering, left/right movement and jumping movement collision)

WtmW gameplay

A humble room for my little robot Tim.

A turn for the worst :(

Out of my stupidity, I’ve messed up my monitor setting. Now I’m running Windows in Safe Mode right now :/ I how I can get Windows back to it’s regular ole’ self because I can’t stand this resolution. I’m still in, I just gotta fix this fast.

Tags: LD23 StupidMe

New goal. Playable demo for LD23

It’s late in the game so I’m working hard to make a playable (and enjoyable?) demo. Working on player animation and music. Then I’m just gonna make one playable level. If I can do all this, I’m treating myself to a apple pie sundae from Rally’s 😀

 

animussic

Working on Tim the Robot's animation with Pickle and music with Musagi

A Robot’s Journey – Post-Mortem

A Robot's Journey

The title screen to my LD Entry

 

This is my third time attempting Ludum Dare, first time submitting. Sadly I only created a platformer with no gameplay at all. I submitted it because I couldn’t pass up doing so during LD’s 10th year. Anyway, here’s my Post-Mortem.

 

Tools used:

Language: Java

IDE: Eclipse Indigo

Libraries: Slick2D, Marte Engine

Graphics: GIMP

Sound: Bfxr, Musagi

 

What went right:

I must say that making the libs I used for this LD is rather helpful for making 2D games so collision and logic weren’t a real problem. Neither was creating some graphics to use or sound effects. Bfxr is great for sound effects and I’ve been using GIMP for years. Last but not least, my IDE. Eclipse is a great tool for programming Java and it’s the only thing I use.

 

What went wrong:

What went wrong. Where do I start? The top problem for me was getting a runnable jar working at all. I have no clue as to why it never worked, but that’s certainly something to fix. Next, the game. Seeing as I took an entire day to learn the Marte Engine while coding through it I had lots of errors. I must say the constant recoding really bogged me down. I also never got my music playing correct in the game (It would play a single note in the title until you started the game).

 

Overall result:

Overall, I loved LD23. I always love Ludum Dare, even if I mess up bad. All these mess ups are just practice for me. And we all know that practice makes perfect. So I didn’t have a working LD entry. Ahwell right? In August I’ll just work harder and worker smarter. Ludum Dare isn’t a grind session where you bash the keys until something sticks. You gotta plan right, manage your time, know your tools, and have confidence in your skills. I’m happy I was apart of LD23 and I can’t wait till the next. Keep coding LudumDarians! 😀

 

CNIAngel

MiniLD #35 aka This gonna be good :D

As always, I’M IN!!!

I’m not sure how I’ll be making this game into some crazy, but I’ll have fun doing it! 😀

Good luck to everyone who’s joining in and I can’t wait to see what everyone does. I’ll be making updates to my blog and my twitter account during the whole time. Keep calm and make code!

Tags: dare, MiniLD35

LD24

As the wolves raised their muzzles to the skies and howled…

I’m in!!!!!!!!!

Here it comes again folks! Ludum Dare is right around the corner. It’s time to stock your fridge with supplies, lock yourself away for a weekend, and apologize to your loved ones. My last Ludum Dare was a milestone and a flop. I actually submitted, but the build didn’t even work D: Now is the time. NOW is the time for success! I must submit an actual working game this time! 😀 Life is not without it’s goals and my goal is clear. On to my weaponry for this historic event.

 

Weapons of the trade:

  • Mortar and Pestal (IDE) – Eclipse
  • Ingredients (Language and Libraries) – Java/Slick2D/Marte Engine
  • Lute (Music Creation and Sound effects) – Musagi/BFXR
  • Mystic Illusions (Graphics) – GIMP/Pickle
  • Magic Journal (Time Managment Tool) – Astrid.com

May the gods of gamejams smile upon ye, fellow ludumdarians!

– CNIAngel

PS: Sorry if this post is confusing. I was bored and wanted to do something crazy for my “I’m in” post lol

Tags: imin, ld24

Quick Workspace Photo(s)

I thought I would take the time to show off my little game dev workspace. I had to take two pictures to show it off. Forgot to get my keyboard and trackball in sadly xD #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMAG0056 IMAG0057

 

I’ve got my laptop, Acer iconia Tab A500 tablet, Nintendo DSi for when I need a break. Tux the penguin, Water bottle, notebook for concept art, Logitech headphones with mic, portable hard drive for backing up my work, a Tiny Game Design Tool booklet, and a few reference books if needed. I’m now officially ready for Ludum Dare #24!

 

GOOD LUCK EVERYONE!!

– CNIAngel aka Magical Mister Angel

Tags: gamedev, ld24, workspace

Comments

24. Aug 2012 · 21:54 UTC
hai man its me @ascii211! i like ur workspace!
24. Aug 2012 · 21:58 UTC
+1 for the twitter machine (NDSi)! :)

Progress update AKA I was a cat once

It’s great to see Evolution finally winning. I’ve decided on making a 2d side-scroller city smasher. It’s called Kitty Monster Rampage. The player evolves into a bigger kitty monsters as the game progress. It’ll get harder aswell. Here’s a screenshot of the game so far. I have the HUD being drawn correctly, the player is colliding with the world currently, and I’ve got my game plan down :) Kitty Monster Rampage Screentshot #1

Popcorn chicken?

I dine now on the chicken of the popped corn variety. Sadly, I am without some bbq sauce.

Popconr Chicken

Comments

Vordux
25. Aug 2012 · 21:17 UTC
The goggles, they do nothing!