cogcomp

LD 44

First tiny steps...

The picture below might not look like much but it is :-) Skeleton parser written, I can now animate fighters ingame! firstld44.jpg

Progressing a lot slower that planned...

After spending waay too much time debugging my skeleton keyframe animator code I've finally at least got something on screen... Now I just have to finish implementing the actual THEME feature which was the whole point of this coding exercise.. lateld44.jpg

Ludum Dare 45

The obligatory I'm in post!

Well at least I think I am... I'm off to a 8 hour concert follow by sleep.. Which leaves me with way too little time to actually make something decent by the end of tomorrow..

Here's a picture of Alcindor on his quest. wizzy.png

Ludum Dare 46

The obligatory I'm in post

So I'm in... and I have an idea that at least vaguely matches the theme right now :-)

Cheers and good luck!

Finally done for now... https://ldjam.com/events/ludum-dare/46/of-the-dark

I'll probably upload a video to YouTube as well. But right now I just want to wish you all good luck in the compo and cheers! ld46cheers.jpg

Ludum Dare 47

The obligatory "I'm in post"

So I think I have an idea that might work with the theme :-) Weapons of choice will probably be SFML library with Visual Studio 2019 as usual.

Time to take a break...

We'll the engine is up and running and at least some of the graphics is done.. Now I just have to fix all the crazy bugs and make the game playable...

brokenreset.jpg

Early morning animation.

Got up relatively early and fixed some bugs.. I keep forgetting how long it takes to animate stuff, especially voxels.. animation.png

Cutting it close as usual...

One day I'll participate in Ludum Dare and have time to spare, hang around and chat and stuff... but not this time... May I present the title screen! beetrootstitle.jpg

And I'm done!

Wow that was a lot of work. I've got to stop writing game engines from scratch each time, and I keep underestimating how time consuming it is to create music and graphics for these games... But it's done! Behold Beet Roots: BeetRootsTitle.jpg

Ludum Dare 48

Finally a very late obligatory "I'm in post"!

One of the rules of making a game in 48 hours is "never, ever, use an unfamiliar toolset". So what did I do? I've chosen to try building my game with Haxe, heap (for 2d graphics) and echo (for the physics).

After some majors setbacks due to me not checking properly what heap.io is actually capable of doing I've finally got something up and running.

It isn't pretty. But required code pieces are in place and I'm ready to continue with LD48! babystepsld48.jpg

Feature complete!

I'm sooo tired. Suprisingly so actually but the game is actually feature complete now, at least from a code perspective. Now I "just" need to add * The actual levels * The actual graphics * The actual sound effects * The music!

and pray that I don't find any breaking bugs... ld48featurecompletecrap.jpg

Probably going to have to call it a night soon.. and hope I'll be able to complete it tomorrow.

aaand I'm done!

That's it I can't muster the energy to make more than 1 level for my game even though there's still 4 hours left of the compo.

I've seen a lot of nice entries already so my games hardly a Ludum Dare compo winner, but anyways... here it is..

DEPTH ORB

depthorbingame.jpg

https://ldjam.com/events/ludum-dare/48/$247473

Be kind ;-) I haven't used haxe since 2014, things have changed a bit, to say the least..

Ludum Dare 49

A late "I'm in" post!

So I finally decided that the idea I had might be worth pursuing. It's hardly going to impress anyone but I think I might have some fun making it.. apep.jpg

Ludum Dare 50

The very late but obligatory "I'm in" post..

Tried something new today, new tools new setup, exactly what you shouldn't do when making a game in 48 hours.. But I've finally got most of the mechanics in place. It's probably not going to be a lot of fun to play but when has that stopped me :smirk:

Here's an in progress image om my game codenamed UNSTOPPABLE! progressld50.jpg

Ludum Dare 51

Obligatory I'm in post!

I don't know who benefits from the 12:00 AM CEST start time but it isn't old farts like me living in Europe. With the 3AM start time I at least only loose 4 hours if I get up at 7AM om Saturday...

Well with that rant out the way.. I've figure out an idea... Not really the best of ideas but something I really want to try out.. So.. I'm in!

ld51ImIn.png

Day 2.. Progress is finally being made..

I had forgotten why I really hated using Emscripten with C++ for LD51 and just thought it would be practical, you know, with the whole new embedding thing.. I can't get debugging to work so all the debugging has to be done using printf statements... Talk about severely slowing my progress to a crawl.. But some silliness has prevailed :smile:

hiccupsProgress.png

Ludum Dare 52

So I think I'm in..

Finally put together an idea that might be simple enough. So I'm in.. but we'll see...

ld52draft.png

Halftime or something like that...

Due to "reasons" I've had less than 8 hours to spend on my game so far.. Hopefully I'll get something done tomorrow...

halway.png