The journey starts somewhere around here!
First attempt at a Ludum Dare!
Most probably the toolset will be:
Language and compiler: C++ and Visual Studio 2010
Engine: SFML
Content: bfxr, Audacity, some tracker if there’s time for music, and GIMP
First attempt at a Ludum Dare!
Most probably the toolset will be:
Language and compiler: C++ and Visual Studio 2010
Engine: SFML
Content: bfxr, Audacity, some tracker if there’s time for music, and GIMP
Living in Sweden and participating in Ludum Dare, involves (among many options) to either staying up during the night or stressing out the minute you wake up in the morning and throwing yourself over your computer to find out the theme…
I choose the latter
and now “real life” is about to interfere yet again.
Hopefully I’ll find time to finish the game tomorrow, but I’d thought I’d share my progress so far: (the link is to a youtube video of the game)
There we go! Game submitted:
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16225
Here’s a video of the gameplay:
As a first-timer, I must say this was a fun experience, but next time I’ll try and allocate more time than 12 hours to make my contribution…
Really looking forward to trying out all the other games!
Ludum Dare 25 here I come!
This theme has a lot of potential, unfortunately all the obvious one like “inverted”-missile-command or playing the ghosts in pac-man or the aliens in space invaders seem to have been taken 
So I think I’m going to do a puzzle game with a single-button interface where you play a bomb-releasing maniac intent on destroying the world!
Probably going to do it in Visual Studio 2012 express with SFML.
That’s all folks!
Here’s it is:
and here’s a video of me playing it:
I’m in!
Later than ever and still haven’t figured out what I’m going to make…
I wanted to try out Unity this time, but I don’t think I’ll have the time, so the toolset this time will most likely be:
FlashDevelop with Haxe-NME,
bfxr for sound effects
and GIMP for graphics.
Obligatory I’m in post, done!
10 seconds is a really good theme, almost a bit too good. 
Time to start filtering out the boring ideas.
“You only get one” is quite an open theme (I always prefer the more restricted themes), but I think I’ve figured out a nice game idea!
Can’t wait until I have some screenshots to show!
So a couple of my friends have decided to show an interest in participating i Ludum Dare, so we’re getting to together for 13 hours on Saturday and hopefully we’ll have made a game each.
Just goes to show… You can’t really quit LD 😉
So my toolset of choice is most likely going to be:
Code:
FlashDevelop with Haxe/OpenFL targetting Flash
Sound:
Bfxr, Audacity and LMMS.
Graphics:
Sculptris and Gimp
and I’ll be developing on a 32-bit Windows 8.1 8″ tablet computer, so my eyes are probably going to hate me for this 
So… I have no idea what to do with this theme… “Connect Worlds”.
So this is what I do know.
* I want to make a game and I have less than 38 hours left to do it in.
* I want to write it in C++ using SDL 2
* I want it to be pixel-based. Not retro 8-bit pixelized, just pixels, not triangles, lines, sprites or texturemapped 3d stuff…
Here we go….
Usually the main work load when making most of my Ludum Dare games is on the Saturday evening with some polishing and music handled on the 2nd day.
However, circumstances (sort of) beyond my control have shortened my time frame to a total of 6 hours this time….
But I’m in! I’ve got an idea that should be simple enough and I think I’m going to write the game in haxe and play around with compiling for html5 with webgl support.
Wish me luck!
LD48 compo time!
So to take up the challenge and try something new I’m going to try to use Unity 5 to make a game this time.
All the other tools will remain the same I guess:
Blender, Wings3D, Milkshape 3D, Audacity, LMMS and Gimp….
I think I have an idea that’s simple enough, so it’s time to get started!
The texturing needs work, and you’ll mostly only see his back during the game anyway.
I still haven’t figured out how to animate 3d gameobjects in Unity yet :-/

Mr Ben T. Coil
Tags: hero, Protagonist