Well, what a hard and fun weekend! This was my 4th LD and I am definitely learning loads about time management… as well as game dev!
I lost a couple of hours at the beginning when I was not really being sure how to apply the theme. Then I became fixated on the idea of throwing poop around. I cannot explain this – I promise! That then evolved into the idea of you, the player, being a gorilla who has to defend his territory from invading poachers and tourists. I wasn’t sure if I was biting off too much because enemy AI can get time consuming…
So, I ended up focusing most of my time on the art and the character/enemy animation. In my previous attempts I became bogged down in the game-play mechanics in c2, but not this time. There were a couple of stressful moments when I couldn’t get the correct animation to play on the poachers, but they were (as usual) my fault because I had failed to pick objects correctly whilst working late (is my excuse). The enemy AI is good enough; nothing super-complicated but I’m pleased with what I made.
Here’s a link to the end result:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=28437
I would love it if you gave it a try and provided me with feedback. I am tempted to make this into a full-up game – what do you think? Am I mad, or does this have potential?
