My compo game is done!
My hand-drawn precision platformer Unsteady Bounce is finally done! After 48 hours of non-stop grind, I actually managed to complete it.
Unsteady Bounce takes a lot of inspiration from ragegames like JumpKing, Getting over it and Pogostuck, while fusing it with the level based design of the super mario brothers saga.
https://ldjam.com/events/ludum-dare/49/unsteady-bounce ^^ You can play it here
https://www.youtube.com/watch?v=DRWc2atZ1g8