Introducing our team, and our take on the theme
Team ConflictiveLabs here! (Shadow, ilovepixel, elmismopancho). This is the first time we will be participating as a group so we look forward to having a great time on this iteration of the infamous LD Jam.
Tools we will be using:
- Monkey for the radical h4x0r c0d3 (Shadow, elmismopancho)
- Photoshop for the über artsy graphics (ilovepixel)
- sfxr for the sound effects (whoever gets some free time first)
- [ TBA] for music (if any… really, no real musician here, just a bunch of amateurs)
- Coordination will be carried over exclusively online, so we set up SVN, dropbox, google docs and skype as our communication tools.
After a few random thoughts we settled with a dungeon-crawler-type-of-game which will evolve (in terms of gameplay and graphics) as the player gets experience or collects a certain type of item (perhaps like those rings in Sonic). If the player is hurt (or loses what he was collecting somehow) the game looks will revert to an early generation, unless he manage to get back what he lost.
The lowest evolutionary level will be a text adventure, like Zork:

Legend of Zelda if it were playable on a typewriter back in 1980
Then, it may evolve into some rogue-like:

Zelda after I tried to play it on my telnet terminal
Then into a proper well-known full-color game:
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Shame on you If you need me to describe this picture.
And the final level of evolution will be:

Can it get any better? (a tie with the lovely GBC version though. State-of-the-art as well friends. State of the art.)
So, we are most likely done with the idea, and quite happy with it. Each team member now will probably go to bed, have a good night and we will meet online tomorrow morning to start working on the game itself.
We truly wish every other team/lone-coder luck, and we also look forward to seeing your awesome games!




