ConflictiveLabs

LD24

Introducing our team, and our take on the theme

Team ConflictiveLabs here! (Shadow, ilovepixel, elmismopancho). This is the first time we will be participating as a group so we look forward to having a great time on this iteration of the infamous LD Jam.

Tools we will be using:

  • Monkey for the radical h4x0r c0d3 (Shadow, elmismopancho)
  • Photoshop for the über artsy graphics (ilovepixel)
  • sfxr for the sound effects (whoever gets some free time first)
  • [ TBA] for music (if any… really, no real musician here, just a bunch of amateurs)
  • Coordination will be carried over exclusively online, so we set up SVN, dropbox, google docs and skype as our communication tools.
Now, about our take on the theme…

After a few random thoughts we settled with a dungeon-crawler-type-of-game which will evolve (in terms of gameplay and graphics) as the player gets experience or collects a certain type of item (perhaps like those rings in Sonic). If the player is hurt (or loses what he was collecting somehow) the game looks will revert to an early generation, unless he manage to get back what he lost.

The lowest evolutionary level will be a text adventure, like Zork:

Legend of Zelda if it were playable on a typewriter back in 1980

 

Then, it may evolve into some rogue-like:

Zelda after I tried to play it on my telnet terminal

Then into a proper well-known full-color game:

The Legend of Zelda

Shame on you If you need me to describe this picture.

 

And the final level of evolution will be:

Can it get any better? (a tie with the lovely GBC version though. State-of-the-art as well friends. State of the art.)

 

So, we are most likely done with the idea, and quite happy with it. Each team member now will probably go to bed, have a good night and we will meet online tomorrow morning to start working on the game itself.

We truly wish every other team/lone-coder luck, and we also look forward to seeing your awesome games!

 

Comments

25. Aug 2012 · 02:15 UTC
This is very similar to an idea that immediately leaped to mind. It’s great. But I am worried that tons of people will do it also. Hmmm…this kind of thing is still on my short list. It’d be fun!
ConflictiveLabs
25. Aug 2012 · 03:32 UTC
Yes, It’s quite possible that more than a few games around that same concept will appear (as it’s actually not something hard to come up with), but we will make our best to set our game apart from the rest.

And… we are done.

Back view of main character

“What has been seen cannot be unseen”

Psychiatric Evaluation is finished now!

Well, we technically finished the game yesterday night, and we ironed out a few details today (during lunchtime at work). 

It was a fun experience for all of us and we are proud of what we achieved. This was the first time we participated as a team on a project of this kind.

Although two of the members (Shadowilovepixel) had early experience with the ludumdare ride, there was a total newcomer this time around (so please, all welcome elmismopancho) which made things more interesting (and it looks like he is here to stay 😉 well, it’s only natural. It’s hard to quit LD once you try it).

It’s also our first time doing a collaborative process completely over internet. Thanks to SVN, Google (Mail, Chat, Docs), Dropbox and Skype we had no problems at all sharing information, discussing game design, and of course, developing the game itself.

We will write a post-mortem later, with a bit of the development/creative process, the good choices we made, our poor choices as well, the lessons we learnt, etc. For now we are happy to say that we are done. We made it!

We hope every other team and participant had a blast making his/her/their game (and we also hope you all managed to finish your entries) and we will probably be playing your games soon!

If you missed the link on top, you can find our game here. We would love to hear your comments/feedback!

LD25

ConflictiveLabs is back!

Well, this was long overdue. We have been very lazy with the posts this ludum dare, but we are going to catch up, promise 😀

So, our game for the jam is Kill Ville. If you haven’t played it yet, please do and leave a comment so we can try yours too.

Find the villain!

We are very happy with the reception the game got the first few hours, a lot of positive feedback, which feels great because we put our best effort on making the game.

Well, that’s it for now, we promise a Post Mortem in the coming days.

With love,

ConflictiveLabs

LD27

Bug Buster is done!

Bug buster! by ConflictiveLabs

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15810

Your mission is to destroy those pesky little bugs and defeat Bichina, the bug lady!
Each level last 10 seconds but you can slow time at will (at cost of your score, obviously!) And after each level you can see an instant replay of how awesomely you killed each and every bug on real time.

thumb

 

 

 

 

 

 

THIS IS IT: Our favorite games (so far?)

Well, Ludumdare 27 is coming to an end so we’ve decided to show some extra love to those games we played and enjoyed the most with this Top-8-of-sorts that I hope helps these games get the praise they deserve! (games are listed in no particular order btw).

 

PROBE TEAM” by Andrew Shouldice

PROBE TEAM

PROBE TEAM

Man this game is good! Pretty solid and very polished. Amazing graphics and atmosphere together with a fun yet challenging gameplay make this entry one of our favorites without a doubt!  If you haven’t played it already you better give it a try now!

 

 

 

 

 

 

 

“You will die” by HighQuality

You will die

Looking for a challenging game with innovative controls? Well look no further. “You will die” literally delivers when it comes to honoring its title. You’ll have a great time dying though!

 

 

 

 

 

“Space Hunt” by korfi 

Space Hunt

Can you believe this is the first game this lad (or lady. Not sure)  makes? We couldn’t believe it either! ( I wish my first games were as good as this one is). One of the nicest things of Ludumdare is the chance to witness the first steps of a game developer and give him/her feedback in return.

 

 

 

 

 

 

 

 

 

“Chicks And Dungeons” by Kotstulle

Chicks And Dungeons

This is an amazing gameboy-style dungeon adventure. Please bear in mind that  the music and sfx were borrowed from the epic Legend of Zelda: Link’s Awakening game (which is something the author him/her-self explicitly says in the entry description!).   I’m pretty sure ladies won’t appreciate that much the (ab?)use of the damsel-in-distress trope, but I think it manages to use it in a creative (although slighlty disturbing) way while seemingly merging it with the theme.

 

 

 

 

 

“MegaPunch” by Nick Weihs

MegaPunch

Solid and fun multiplayer game (yes, you heard right, MULTIPLAYER!).  I hope people are still playing this because there’s nothing more fun than fighting other players in this awesome game!

 

 

 

 

 

“Kitty Force 10” by Raiyumi

Kitty Force 10

I truly enjoyed this game! It’s GORGEOUS in every way. A tad difficult but not annoyingly frustrating. The level of  polish in this game is insane!

 

 

 

 

 

“Hand Drawn Hero” by Ritzblues783

Hand Drawn Hero

Save for minor problems with collision and stuff this game is actually QUITE enjoyable. The hand-drawn graphics will charm you to no end. In fact most aspects of this game just scream quality. Totally worth checking it out if you’ve not done so before.

 

 

 

 

 

“Launch_0xa” by robertcodes

Launch_0xa

If hacking and solving riddles under stress is your thing (and I know it is) you’ll love this game. Creating the perfect mood for the experience is also really hard and this game excels in that department!

 

 

 

 

 

 

 

There are many other games we truly enjoyed… but if we were to list them all we would end up with a list of almost every game we played!

Anyway, here’s a bonus if you are still craving MOAR LD games:

Bug Buster

What is this?! Well it’s Bug Buster by yours truly (ConflictiveLabs).

To be honest we are all pretty happy with the feedback we’ve got from you guys, so a big THANKS to everyone who played our entry. All the support and constructive criticism this community always gives us definitely makes us feel all warm and fuzzy inside.

If you’ve not tried our game before please give it a go and let us know your thoughts on it!

 

 

 

 

 

 

Comments

16. Sep 2013 · 12:21 UTC
Wow, thanks! :)

LD32

Quick update

Finally we settled on an idea, and we decided to try and do a rhythm based game, so rhythm is your weapon. Here is the first concept of our idea. Have a fun ludum dare