CptJecht

LD24

Happy to join!

Wont be able to make this upcoming comp, but certainly will in the future! My brother suggested I join up and start practicing for future competitions, (moving into my college dorm during this upcoming one XD ) See you all next time!

LD25

LD 25! Here we go!

First LD for me!

Utilizing these tools:

  • Eclipse (Java + Slick2D)
  • PyxelEdit and or Pickle
  • Hot Tea
  • Chronolapse

 

Good luck everyone!

LD 25 Update #1 ~ Slick2d Silliness

So right when the competition started, my father cut the power to the聽receptacle our router was on and I lost my wireless!

But I guess it didn’t really matter much because I was still stepping my way through a Slick2d tutorial 馃榾

At the moment I have figured out how to set up a tiled map for my game as well as add a character and have him move either my steps or smoothly. Happiness is through the roof by such simple revelations!

For a current look:
http://imgur.com/a/dyPjd/embed

Comments

agmcleod
15. Dec 2012 路 03:25 UTC
Looks pretty nice so far. Would love to see later how you do pathfinding/collision with tiled & slick :)

LD 25 Update #2 ~ Introducing the Sheep Muncher!

So after a good nights rest and some breakfast tea I decided to actually build my own tileset and character graphics. Done with practice, now on to the actual game!

Basic premise is you are a聽chupacabra of sorts, eating as many sheep as you can because you are late for winter hibernation! Once you gobble down a sheep another pops up because these sheep are not just any sheep….but magic sheep O.o The universe basically handed you a buffet!

Sheep Muncher

 

Fences obviously cannot be passed through, that works. The first time the monster eats a sheep the position of the sheep is then updated to a random spot, but at the moment I’m having trouble getting the sheep to update聽again. Well, back to it!

LD 25 Update #3 ~ Watch Your Step!

After getting a christmas tree with the rents, as well as a trip to Chriskindlmart (a german christmas festival in a town near my home), I return to the game!

I figured out my problem with my countdown timer, got it to stop at 0 as well as turn to an end screen at 0. Displays end credits as well as a title based on the number of kills you got. So far I have separated the titles between 8 different point ranges (8 different titles, think you can name them all?).
end screen

I also added two new characters to the game: the sheep dog and the shepherd! Running into these guys will reduce your kill count by 1 and 5 respectively. Of course once you do they will move places in the same fashion that the sheep moves after eating one, so I guess you could consider the encounter a rough tussle between the monster and the hero characters.

new characters

 

So the phases go as followed. I have the hours til hibernation set at 360 for the moment. I feel like balancing would be very time consuming so I’ll just leave it to my first instinct.

first phase second phase third phase

 

Little less than a day left! Let’s see what else I can jam into this! XD Keep it up everyone!

LD 25 Update #4 ~ Final Stage!

Well here we are, about 3 hours till its over! I think what I have done is pretty nice for my first Ludum Dare 馃榾

Last little bit I have done since last update was I redid some of the tile textures as well as the character models. Now it looks much better than before.

Final version! With shading!

Final version! With shading!

Considering making more levels, possibly more hazards, but for now, for this competition, I think it’s case closed ^.^
Thanks everyone! Hope you all fair well!

JAR Download:
https://dl.dropbox.com/u/92616665/sheepmuncher.jar

LD 25 Update #5 ~ The Timelapse!

Built the video! Here it is!

First time actually seeing a timelapse of me working, pretty sureal O.o

Thanks for the fun guys!