Craig

Ludum Dare 48

LD48 Getting Started

Getting started with my game for LD48, applying the theme of deeper and deeper to be about going deeper into enemy territory in a tactical top down game.

Use high level commands (not much micro-ing), such as move to point and look towards point, to guide a team of units through enemy territory. Keep them alive as long as you can, kill as many enemies as you can, and get as far(deep) into the enemies base as you can.

ld48_0.png

In the current version you can move your units and tell them to look in a specific direction. There's also walls they can bump into and little test buildings to navigate them around. Next big step is getting in enemies and some form of combat.

If anyone is interested I'm posting regular updates and videos on my twitter: https://twitter.com/CraigTheDev

LD48 - 1/4 Update

Nearly 12 hours in and while I'm not as far on as I wanted to be I do almost have an actual working game. Just about got all the mechanics in place at least for player and enemy movement. That mainly leaves damage/attack mechanics, and then level gen, and player goal/win state.

ld48_1.png

Video: https://twitter.com/CraigTheDev/status/1385937124709576706

Twitter Game Share

Trying to get a LD48 game share thread going on twitter. If you've submitted a LD48 game and want to share it and get votes, reply and join in with the below twitter thread.

https://twitter.com/CraigTheDev/status/1386682682718007300