I'm in!
After playing a concert, and about an hour of brainstorming, I've finally got a concept to be proud of. This is my first LD, so I'm pretty excited! Time to juice up and hit the grindstone.
Tools:
Unity
Cubase pro 8
Photoshop
After playing a concert, and about an hour of brainstorming, I've finally got a concept to be proud of. This is my first LD, so I'm pretty excited! Time to juice up and hit the grindstone.
Tools:
Unity
Cubase pro 8
Photoshop
This is my second LD, 4th or so game jam. Now I know way more about timing and sleep and the gamedev process in general, so hopefully I'll put out something more polished.
Using Unity, Cubase, Photoshop, and Blender.

This is AIMS. You play it like any other WebGL program. But the similarity stops there. Because now you don't just guide the action. You are the action.
Optical sensors track the position of your hand, giving you free-flowing, instant response. It's a complete connection. Intense. And powerful.
Plus, AIMS has unique mechanics that give you amazing new ways to play almost every time. All your playthroughs become different. More exciting. And when the action is really intense, you'll be blown into another dimension.
So look for AIMS when playing and rating Ludum Dare games this August. Once you start it up, everything else becomes child's play.