Cryptix

LD24

Evolution Types

I’ve got the basic evolution types working now, its very simple but im not doing any complex this time round. I’m keeping it simple, and focussing on getting the style right.

First Level

I’ve completed the first functional level! The second level is nearly done as well.

But i’m going through the beginning levels introducing different features, and once i feel i have enough variety. I will make more complex levels and maybe integrate Kongregate api

Here is Level 1:

and Level 2:

 

Levels

I’ve finished the “starter” levels, that is one level for each 3 evolutions. now i’m working on extending the next levels and making them more complex, then maybe adding some different ones in together.

Here’s another preview:

Comments

Stranger087
25. Aug 2012 · 16:14 UTC
looks good

Levels 1 – 6

Here’s a little video of the first 6 levels:

End of Day 1!

Today has been a very very productive day for me. Here is what i have completed so far:

  • Platform with Player physics/movement
  • Animated tiles
  • Music
  • Sound FX (Some)
  • Sprites
  • Tileset
  • Splash Screen
  • Player evolutions
  • Different Obstacles
  • 9 Levels

So you can see I got quite a bit done.

Tomorrow hopefully I will finish off the levels (I plan to have 27), do some titles and endings. Then focus on writing a description, making a trailer, etc. And maybe upload it to Kongregate as well.

Here’s a preview of the first levels 😉

Play the game here: http://www.stencyl.com/game/play/14336

18 Levels

Game Update!

I’ve finished 18 levels so far, fixed a lot of bugs and changed the sprites slightly.

I’ve changed my mind about the total levels, I will now do 20 instead of 27 as planned. Because I can polish the game much more.

Here’s a screenshot of my favourite level:

And you can play it here: http://www.stencyl.com/game/play/14336

Biovolve – Finished!

My game, Biovolve is now finished! It’s my first full game using Stencyl, and I think it went well!

View the entry here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7468

Play it on the Stencyl Arcade here: http://www.stencyl.com/game/play/14360

Or be kind and play it on Kongregate here: http://www.kongregate.com/games/cryptixdev/biovolve (Please rate!)

LD33

I’m In! (A bit late)

I’m in!

I’ve actually only just realised that Ludum Dare is about the start, by looking at my twitter feeds and seeing everyones set ups. So I had a quick think and I don’t have anything planned this weekend, so I guess I could make something!

I have no idea what I will be using, or any clue at all really.

If you are interested in what concoction I come up with, I will be tweeting from my account @chrishannah.

Kitten Killer

The game is about to take shape, I’m just at a stage where I decide the way the game is to be played. The idea is to kill kittens, as that would obviously make you a killer. I just need to decide can it be a puzzle game, with killing cats, simple arcade game with a timer?

At the minute I’m making an arcade game, where kill as many kittens in 1 min as possible. Then the game may develop into something bigger, but that’s a time thing, and probably won’t happen. Anyway, I’m trying to keep it minimal this time around.

I made a small HUD (the blue used isn’t the final colour), which will track kittens killed, and time left.

Screen Shot 2015-08-22 at 20.45.07

Comments

Gas
22. Aug 2015 · 19:52 UTC
Personally I like the arcade game style more. Not only is it easier to execute but it just sounds more fun to me. Good luck! Can’t wait to play :).

Kitten Killer – Cat Sprite

I’ve now got the sprites for my cats!

left right up down

 

Now I guess I’ll have to work on getting the cats ai. I’ve never done this before, so hopefully it ends up okay!

Comments

Kaev
22. Aug 2015 · 23:57 UTC
Cat AI? Seems like it will be interesting game. 😛
BitwiseStudios
23. Aug 2015 · 00:06 UTC
Nooooo not teh kittehs D: YOU MONST-oh wait carry on 😛 Looking forward to seeing the finished game.

Kitten Killer – 24 Hours

So after the first 24 hour mark, I thought I’d share an update.

  • The sprites for the player and cats have been sorted, like you can see in my older posts.
  • I have decided on an arcade style game with a time limit, where you kill as many helpless kittens as possible.
  • I have the cats moving around by themselves at the minute, so it’s sort of AI but not actually very intelligent.
  • There is a small tutorial at the start, which teaches you the aim by making you kill a kitten.
  • There is a HUD at the top which tells you the amount of kittens killed, and also the time remaining.

I still need to work on the sound, music, probably a better way to kill the kittens, or maybe just better graphics.

I’ve made a short video again, where you can have another look at the state of Kitten Killer

Kitten Killer – Look at the Kittens!!!

Cats now have better “AI” and their collisions work a lot better. Plus, they have varying speeds, which can change as they change direction. There are still some problems if you wait long enough, but what the hell, it’s a 48 hour competition.

I’ve set up a test scene with 5 cats in a confined space to show how they move, and you can watch that in the video below.

 

 

 

Kitten Killer – Tutorials and Titles!

I’ve nearly finished the actual game and make it playable. The things I’ve just finished are the tutorials and the title screen, there tutorials are just for the user to learn the controls in an interactive way.

As usual I’ve made a short video, which you can watch below.

 

Kitten Killer – Playable!

I can now declare Kitten Killer fully playable, and I’ve now added a (very basic) congratulations screen after you complete a game.

Screen Shot 2015-08-23 at 17.07.35

I’ve also added some ambient music, there are 3 different tracks which will be picked at random at the start of the game.

Now I’m going to do a bit more refinement and fix a few collision bugs, and hopefully upload another video!

 

 

Kitten Killer – Refinements

Collisions are now all perfect!

Screen Shot 2015-08-23 at 17.21.40

 

Killing kittens causes a bit of mess as well.Screen Shot 2015-08-23 at 17.25.47

 

Sometimes it can even leave a mark.

Screen Shot 2015-08-23 at 17.45.27

Kitten Killer! – FINISHED!

7468-shot0-1440355354

 

It’s now all finished, and you can play it on the submission page, or on itch.io.

You basically have to kill kittens, which obviously makes you a monster right? So fitting the theme perfectly :P.

I made a video of the gameplay you can view below:

I’m @chrishannah on Twitter, and cryptix in the IRC.

LD34

Another Snake Game

So a few hours ago, I decided I was going to try and enter a mini entry for the competition.

All I could get from the theme was something similar to snake, and as I’ve never actually made a snake clone, I thought I’d give it a go.

So I’m making Serpentine (just so it’s not called snake), using SpriteKit for OS X. It’s nothing special, but at least it helps me become more familiar with SpriteKit!

Here’s a quick GIF:

Comments

Bjarnovikus
13. Dec 2015 · 21:30 UTC
Actually, Snake is the perfect game that follows both the themes equally well. It’s a snake that grows, and you use two buttons (four actually, but you can’t reverse and tapping the direction you’re already going is worthless: so two are actually disabled = 2 buttons).

SERPENTINE!

It’s finished! I’ve finally completed my first ever snake clone!

I’ve gone with super simple graphics, with only 4 colours (trying to resemble old GameBoy games).

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Screenshot_22:27:19_13-12-2015 Screenshot_22:27:21_13-12-2015 Screenshot_22:27:28_13-12-2015
Screenshot_22:50:16_13-12-2015

You can view the submission page, or check out the source on GitHub.

 

I hope you like it! (Only took me a few hours)