Evolution Types
I’ve got the basic evolution types working now, its very simple but im not doing any complex this time round. I’m keeping it simple, and focussing on getting the style right.
I’ve got the basic evolution types working now, its very simple but im not doing any complex this time round. I’m keeping it simple, and focussing on getting the style right.
I’ve completed the first functional level! The second level is nearly done as well.
But i’m going through the beginning levels introducing different features, and once i feel i have enough variety. I will make more complex levels and maybe integrate Kongregate api
Here is Level 1:

and Level 2:

I’ve finished the “starter” levels, that is one level for each 3 evolutions. now i’m working on extending the next levels and making them more complex, then maybe adding some different ones in together.
Here’s another preview:

Here’s a little video of the first 6 levels:
Today has been a very very productive day for me. Here is what i have completed so far:
So you can see I got quite a bit done.
Tomorrow hopefully I will finish off the levels (I plan to have 27), do some titles and endings. Then focus on writing a description, making a trailer, etc. And maybe upload it to Kongregate as well.
Here’s a preview of the first levels 😉

Play the game here: http://www.stencyl.com/game/play/14336
Game Update!
I’ve finished 18 levels so far, fixed a lot of bugs and changed the sprites slightly.
I’ve changed my mind about the total levels, I will now do 20 instead of 27 as planned. Because I can polish the game much more.
Here’s a screenshot of my favourite level:

And you can play it here: http://www.stencyl.com/game/play/14336
My game, Biovolve is now finished! It’s my first full game using Stencyl, and I think it went well!
View the entry here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7468
Play it on the Stencyl Arcade here: http://www.stencyl.com/game/play/14360
Or be kind and play it on Kongregate here: http://www.kongregate.com/games/cryptixdev/biovolve (Please rate!)

I’m in!
I’ve actually only just realised that Ludum Dare is about the start, by looking at my twitter feeds and seeing everyones set ups. So I had a quick think and I don’t have anything planned this weekend, so I guess I could make something!
I have no idea what I will be using, or any clue at all really.
If you are interested in what concoction I come up with, I will be tweeting from my account @chrishannah.
The game is about to take shape, I’m just at a stage where I decide the way the game is to be played. The idea is to kill kittens, as that would obviously make you a killer. I just need to decide can it be a puzzle game, with killing cats, simple arcade game with a timer?
At the minute I’m making an arcade game, where kill as many kittens in 1 min as possible. Then the game may develop into something bigger, but that’s a time thing, and probably won’t happen. Anyway, I’m trying to keep it minimal this time around.
I made a small HUD (the blue used isn’t the final colour), which will track kittens killed, and time left.
I’ve now got the sprites for my cats!
Now I guess I’ll have to work on getting the cats ai. I’ve never done this before, so hopefully it ends up okay!
So after the first 24 hour mark, I thought I’d share an update.
I still need to work on the sound, music, probably a better way to kill the kittens, or maybe just better graphics.
I’ve made a short video again, where you can have another look at the state of Kitten Killer
Cats now have better “AI” and their collisions work a lot better. Plus, they have varying speeds, which can change as they change direction. There are still some problems if you wait long enough, but what the hell, it’s a 48 hour competition.
I’ve set up a test scene with 5 cats in a confined space to show how they move, and you can watch that in the video below.
I’ve nearly finished the actual game and make it playable. The things I’ve just finished are the tutorials and the title screen, there tutorials are just for the user to learn the controls in an interactive way.
As usual I’ve made a short video, which you can watch below.
I can now declare Kitten Killer fully playable, and I’ve now added a (very basic) congratulations screen after you complete a game.

I’ve also added some ambient music, there are 3 different tracks which will be picked at random at the start of the game.
Now I’m going to do a bit more refinement and fix a few collision bugs, and hopefully upload another video!
It’s now all finished, and you can play it on the submission page, or on itch.io.
You basically have to kill kittens, which obviously makes you a monster right? So fitting the theme perfectly :P.
I made a video of the gameplay you can view below:
I’m @chrishannah on Twitter, and cryptix in the IRC.
So a few hours ago, I decided I was going to try and enter a mini entry for the competition.
All I could get from the theme was something similar to snake, and as I’ve never actually made a snake clone, I thought I’d give it a go.
So I’m making Serpentine (just so it’s not called snake), using SpriteKit for OS X. It’s nothing special, but at least it helps me become more familiar with SpriteKit!
Here’s a quick GIF:

It’s finished! I’ve finally completed my first ever snake clone!
I’ve gone with super simple graphics, with only 4 colours (trying to resemble old GameBoy games).
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
You can view the submission page, or check out the source on GitHub.
I hope you like it! (Only took me a few hours)