CuberToy

LD30

Good and Bad news.

Which one the first hum ?

Ok so good news, I know what I’m aiming for. I have no idea how to do it, but at least I have some direction. As usual, I’ll try to make up a little story to it even if that make me lose the “game” part.

Bad news, it’s been three days since I had my last cup of coffee, and I can’t buy any. So, no coffee, I can’t live without it, but that add a challenge to the initial challenge though.

Ok, go back on making games !

Comments

manabreak
23. Aug 2014 · 07:16 UTC
Don’t worry, I’m consuming caffeine to cover up for you! :)

[LD30] Close to quit.

So, I’ve tried making the game I wanted. Turns out it’s more complicated than expected. What I can do with it is not a game, not even a “thing”. I wanted full point & click, with a little story, different actions, crafting. I can’t do it, not in that amount of time, being upset and without coffee for days. At the moment, there’s no story (so the theme is really vague without it), no crafting (it’s automatic) and you just have to click on 6 object to finish the game in like… 10 sec.

I don’t know if I’m gonna quit or not… yet. But if I submit this, it will be really bad. I’m ashamed of it, it’s not even a proper game.

2014-08-24_200946

Time will tell.

Comments

Bormear
24. Aug 2014 · 16:17 UTC
No need to be ashamed man. Graphics look nice! 😀 Compared to my giant pixels…
lazyeels
24. Aug 2014 · 16:24 UTC
We’ve all been there, but submit, everyone understands the issues with time and life stuff.

[LD30] The end.

Ok, tough decision, I decided to forfeit and abandon this Ludum Dare.

Here’s what I had : http://cubertoy.free.fr/LD30/index.html

The story was that a person had an accident and, once in the water, try to get out of the car. When he wakes up, he can hear his own voice on the radio. The goal is to get all the item necessary to escape, switching from both world (both parallel earth, different dimensions) to get them. Three to make some kind of oxygen tank, and the others to break the glass. At the end, you would be able to get out… only if you undo the security belt… and only one of them would escape.

As I said in my previous post, missing the crafting, dialogue, abbility to swith cursor to “look” etc… I can’t deliver something good enough. Plus it’s missing sounds and tons of other stuff I’ve planned to do. I had enough and it’s no longer fun or anything, just painfull. And if it’s painfull, ther’s no point in doing it any longer.

It was my third LD, quitting is a first.

Tags: end, quit

Comments

24. Aug 2014 · 17:10 UTC
Thats a shame, but what you have already working looks excellent, great art. Seems like a novel take on the theme too.

LD34

Yeah, once again…. I’m in !

So yeah, that sums up the idea…

I already have some sort of concept, I guess… Will post progress. Like my last LD, it will be kinda asymetric.

I’ll use : Construct 2, Spriter, Frenden Brush Set, Audacity, Post-it, Webshooters…

For now, some sleep (it’s 3am here !)

Voilà !

[LD34] – First Prototype

So, spend the day trying to find what I was going to do… Now I know, after wasting some times. I may be a bit late…

Funny thing is, it may be the first time I don’t do graphics first… I mean, I haven’t sketch anything yet, just playing around with boxes. I really want to get to the point I can draw though.

Here’s a demo : http://cubertoy.fr/stuff/LD34/proto01/

 

Voilà !

[LD34] – Second Proto

I’ve change most of the stuff I was doing… again.
So, nice stuff here. I played around in Construct2. I wanted a laser beam (or Ghostbusters Proton Pack… you chose). I managed to play with the width and distance, as well as adding a water effect to have so curves and random animation. Seriously, it’s been too long since I have done anything, so I forgot most of the stuff, it’s like learning again, which is cool at some point, annoying some other times.

So I have the basics, I can concentrate more on design tomorrow, wich is pretty cool. Dunno if I can complete this one, I guess we’ll see !

2015-12-13_034644

Second prototype is here !

To play, you can move with QD (sorry QWERTY, final version will be QWERTY though), Space to Jump. Left Click to Grow/Right Click to Shrink.

Changelog: 

  • Added min & max to the growing/shrinking box
  • LASERS !
  • Go for the cursor(had troubles with that)

Voilà !

[LD34] 3rd Prototype (Try it !) – Whatever happens…

Ok, I can’t say if I will complete it and submit since it seems time is missing…

Anyway, here’s my third prototype, with sprites imported (from Spriter, working great with Construct2, it even can smoth transition between animations !).

Third Prototype

Voilà !

[LD34] The lesson

2015-12-14_212315

For the first time I tried doing game mecanics and stuff, before working on any graphics. Seems to be the correct way of doing these, but I wasn’t ready for it yet I guess. I completed and submitted 2 LD in the past, was fun. Failed one, and now another. I wanted to post in compo, didn’t manage to do that. And now in Jam, I will not be able to submit anything either. I worked hard, and that’s a good thing on these kind of Jam, the learning curve is great too. Problem is, I don’t want to do easy stuff. I appreciate minimalist graphics as much as the other guy, but I always try to do something I’m not really capable of (I guess). So there you have it, the final prototype. Animations works, lasers with left and right clic, movement with Q and D too, Jump with space. No sounds, no levels, no art… not much then.

See you next time, maybe. Failure don’t have a great effect on me though.

Voilà !

Comments

djfariel
14. Dec 2015 · 20:34 UTC
In my opinion, the goal of Ludum Dare is not to finish a game, it’s to learn something. As long as you did that, you succeeded in my eyes. :)

LD 38

I'm in ! And first working "thingy".

So, I'm in. Yep, once again (it's my... 6th time, completed only 2, quited 4).

I've been working on it for a few hours now. Must say I haven't touch Construct for quite some time now so I must get some techniques back.

The general idea is having a guy on a desert island with a torch, and strange strange creatures. No weapon, just the ability to scare them off by moving the torch around... but not too much or it will turn off. The small world concept is respected in a sense, since the island is one giant circle. The idea is to stay alive.

Here's a quick research I made this morning for the poor guy : Imgur

And a screenshot of my first working prototype : Imgur

First update.

Don't look like much but I manage to have somewhat of a prototype running. My lack of skills infuriates me, hoping I'll do better tomorrow.

For now, here is the last updtate : Imgur

What's new : a system of Fire/Variable. If you press down a key, the fire number goes down, particles get smaller, and the amount of light too.

For the first time, I decided to concentrate on mechanics instead of art. Will have the whole day tomorrow almost just for that part. Hoping to make it gorgeous looking.

See ya' and good night everyone !

I need a hero !

Been working on the art of the game for some times now. What I got is my hero, ready to be animated.

2017-04-23_165341.jpg

The issue is... I don't have times to do everything for the compo. Will try, but I may end up doing the jam instead.

NB : The eyebrow have its own bone.

No time to rest...

2017-04-23_221322.jpg

That's where I am right now.

Got a character, got some mecanics running weel, others... not so much. I won't fix them in time, that's for sure, seeing that I do have do get a GAME done? Right now, it's not a game since there is no goal or anything. 5 hours left and I get the feeling that it won't be playable on time.

What's next :

  • Ennemy
  • Level design
  • Audio
  • Menu
  • Timer

So... we will see.

Missed the 48th

As I thought I missed the 48h limit time. Nothing is really ready to send so I guess I'll compete in Jam, if I get something decent. As of right now, I just didn't work very much on it. To be honest we just had our election (France) and it took a lot of my concentration and spirit (as it turns out to be, personnaly, bah results).

But way more than that, I started doubting about it overall. I don't think I have a game, that's usual with me. But this time a bit less than usual. Worked a lot yesterday, but not as much today and it's starting to kinda feel that way. We can all guess that it's probably the reason why I'm not ready on time.

Last time I posted, I had a list of what's left. It hasn't change much.

So, hoping to be ready tomorrow. Until then, good night and good luck :D

LD 40

I'm in ! A bit late but still !

So, after failing miserably to finish something multiple times (but, finishing two times), I'm in! Yep I start a bit late but I'm now on good tracks, I believe. Here's what I have at the moment:

2017-12-02_220016.jpg

Here's my assets (made in Photoshop, animated in AfterEffects.

2017-12-02_193724.png

Yep... I love hidden messages.

So for this: - Construct 2 - Photoshop - After Effects I'll see for music and sounds... not sure if there will be any.

Rarity research

I'm not a developer, and pretty much participate as a hobbyist. For my game, I want a random mechanic, dropping weapons with random stats and rarity.

Here's my process : 2017-12-02_230437.jpg

Every second, a number is generate : Chance, Attack and Defense. My Chance variable correspond to the % of dropping rare (and more powerful) weapons. - If Chance < 60 : COMMON (Attack and Defense will be between 1 and 60) - If Chance >= 60 and < 90 : RARE (Attack and Defense will be between 61 and 79) - If Chance >= 90 : LEGENDARY (Attack and Defense will be between 80 and 100)

So yo get : - 60% change getting Common Weapon - 30% chance getting Rare Weapon - 10% chance getting Legendary Weapon

When you click the button, Attack and Defense are retrieved and fixed from their variable. So I can display the item with correct number, that will add up to the global Attack/Defense.

It took me not so long to figure it out, so it's cool. You guessed it. I'm making a LootBoxes game. Cause... the more you have, the worse it is.

EDIT : I was overcomplicating stuff here... I got rid of generator for simple click to random instead.

Taking a break. You can test my random loot thing.

So I explained how I did it in the previous post. You can test how my loot works now. http://www.blog.cubertoy.fr/stuff/LD40/

Of course, even though the animation is pretty much final, it doesn't reflect what the final project will/should look like. There's no game at the moment, but I know what to do next. Not sure I will find a way to make my idea work though, we will see.

Loot items

Just finished drawings the items that will be looted. The idea is to have two sets, defense and attack, and three of each kind corresponding to rarity.

2017-12-03_061054.jpg

Loot cards

Ok so, seems like I lied in my previous post when I said that it will be the last thing for the day. But this time, it is. Last thing of the day, the cards. Green (Common), Purple (Rare) and Gold (Legendary). Items and Attack/Defense number should fit just right in !

2017-12-03_070710.jpg

Ok, I'm super late.

So, I did a bit of work today, will be pursuing devs until LD ends... but I don't have much of a game. Though I simplified a lot of stuff, added the cards and items. They're separate entities. Actually, the items is a spritefont. So it kinda became somewhat procedural I guess. For each rarity (Common, Rare, Legendary) and each type (attack and Defense) two items available, chose in random. So if you draw a Rare Defense items, two choice (helmet or shield).

You can test it here : http://www.blog.cubertoy.fr/stuff/LD40/

2017-12-03_212338.jpg