cwilloughby

LD25

My first Ludum Dare! Here’s my setup.

This is my first Ludum Dare!

I’m a professional developer by trade, but love to tinker with games and hobby projects on during my free time.  What better way to run through a hobby project than Ludum Dare!

I’m planning to submit a game to the competition, and as such wanted to declare my setup.

Engine:

  • Unity3d 3.5

Plugins:

Personal Code (Download and rename to .zip)
  • Entity (base actor class – glue)
  • Camera Fade (simple camera fade)
  • Game Manager (simple singleton)
  • Positioning (2d positioning in 3d)
  • uSequencer Glue
    • Enter Cinematic Mode (tells entity to stop animating)
    • Face Direction (faces left or right)
    • Play Smooth Moves Anim (Plays a SmoothMoves anim)
Tools: At a high level, I’m setup to build a 2d game with animations, cinematics, shaders, and logic. Not sure that I’ll use everything above, but figured it was better to be comprehensive. I can’t wait!

 

 

FirePower! Progress Report 1

Based on the chosen theme, I decided to make a game in which you had to be a villain to live, but being too evil would actually kill you.  Based on that, I landed on Firepower!

You are the god of fire!  Burn things to quench your thirst for power.  Burn everything and you die of thirst.

First playable

Click to make fire.  The bar up top represents your power.  When it runs out, you lose.

I’m streaming here.

Screenshot

Feedback appreciated!

 

FirePower! Alpha Progress Report

Here’s the latest with FirePower!

The game puts you in the role of a savage god who has power over fire and water.  Fire feeds your power by burning things – without burning things, you’ll surely die.  Unfortunately, fire has a mind of it’s own and can spread uncontrolled.  To counteract this you have water.  Use it to keep the fire at bay and stay alive.

Can you overcome your the inner struggle of good versus evil to reach ultimate power?

Left click drops fire; Right click drops water.  If you run out of yellow, you lose.

FirePower! v3

Play it in your browser here!

Watch the stream here!

Firepower! Progress Report 3

Lots of tuning.

Exploding trees!  Thanks Madjack!

Scoring.

GUI.

Updated 8-bit art!

Firepower v4

Play it here.

Left click – make fire, Right click – make water.  Don’t run out of trees.

Firepower! Progress report 4

Much more has been done!

Screenshotv5

Progression is in.

Instructions are in.

Losing is in.

Water now leaves a sapling behind when it dries up.

Play here.

Firepower submitted!

Firepower is finished and submitted.

v6_6

I’m very happy with where I ended up.

Today: Music, start screen, balance, UI, restart, polish, submission.

Game

Broadcasts

v6_1

Post Compo expansion to FirePower!

Working on a post-holiday, post-compo expansion to FirePower over the next few days.  Aiming for 18 total hours of work.

Check out the game here.

Check out the stream here.

Feel free to send along your ideas!

Comments

26. Dec 2012 · 20:04 UTC
Hey! I played your game. What new features do you consider?
cwilloughby
26. Dec 2012 · 21:56 UTC
Thanks for checking it out!

LD26

Life! – my rhythm based life simulator nearly finished!

Life has turned out to be an interesting little game. It’s a rhythm based life simulator which puts you head to head with the desires and needs of John Albertson.

Gameplay feels like Rockband or something similar. Patterns are all procedural.

In addition, John’s story unfolds as you play. Will he get married? Will he retire? Will he be rich? You decide.

Gameplay:
Gameplay

Story:
Story

I’ll be wrapping it up tomorrow afternoon. In the mean time check it out!

Check it out here.

Check out streams here.