cwkx

LD27

First LD

Engine: Unity
Audio: autotracker.py + Audacity (possibly sunvox)
Sound: bfxr.net
Image: Paint.NET & Hexels
Bugtesting: XChat-WDK & Skype
Stream: XSplit – twitch.tv @cwkx
Lapse: Chronolapse
Location: Hong Kong
Drink: Schweppes Ginger Beer
Distractions: Newborn baby daughter!

Goodluck all, time to sleep!

LD28

Late Entry in 5 Hours!

A little late to the party, having decided to participate 5 hours ago, but decided what the heck; just go for something simple and fast.. you only have one after all :)

I really enjoyed making this tonight, it’s a very simple concept where you only have one cube that falls:

cubeone

 

And you gotta avoid other bad cubes. Only if it hits a bad cube it splits into 8 octants recursively up to depth 5, plays a sound, and bounces of walls:

cubesplit

 

You loose when there’s not bits of the cube left, and the high score (time) is recorded.

Play/rate/comment here:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26001

I streamed the 5 hour design & dev process on twitch (streams in the above link). It went according to plan with only a couple of minor problems that got sorted fairly quickly, and somehow managed a couple of hours polish! Very happy to have participated, and looking forward to playing your games tomorrow 😀

Night night!! @cwkx

LD29

Come Home – Day #1

Taking this opportunity to improve my pixel-art and test an experimental HaxeFlixel framework. In particular, i’m testing hscript for writing all the game code at runtime. Press the ‘/@ key for the HaxeFlixel debugger. I’m using a lot of references so feel i’m sailing too close to the compo rules, hence the Jam entry. @cwkx

comeHome

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26001