Want a soda?
Game flow and interactions just about done! Time to grab a soda.
Game flow and interactions just about done! Time to grab a soda.
Our first ever game jam has come to an end. What an experience! Looking forward to LD47.
Doctor Knapp is out now. https://ldjam.com/events/ludum-dare/46/doctor-knapp

Checking there's enough toilet paper in all stalls in the meanwhile.
Feel free to check out our game too! https://ldjam.com/events/ludum-dare/46/doctor-knapp
In our game jam entry Doctor Knapp, we wanted a minimal user interface with no menus other than "in the game". As such, we have no settings menu and no restart button in the UI. But we really wanted an option to delete the high score, so that all contents of the game could be experienced multiple times (when letting a friend play etc).
Since our game is based around small carryable items, we designed the feature around that.
The result: grab the floppy disk from the locker and place it in the trash can near the entrance! Problem solved!
You can try it for yourself too! https://ldjam.com/events/ludum-dare/46/doctor-knapp :gift_heart:

Our second LD has come to an end and our game was finally given a name in the final hours. Enjoy! And don't forget to vote everyone!
https://ldjam.com/events/ludum-dare/47/the-lone-starmen
Good luck to everyone still pushing through the final hours! Managed to properly narrow the scope early on this time since lessons were learned from my last jam. But still very tough!

Ready to dance afterwards? Play the game!
Since there was a glaring issue with the gameplay, namely the game restarting from the very beginning when you make a mistake, I decided to make a post LD version. Hopefully this way more people can enjoy all of the levels.
And to celebrate the #1 Audio (!) rating, this version also contains an endless free play mode where you can program the ~~drum~~ dance machine however you want, without any rules to follow.
>> Post LD version available here
