After 40h of "pur bonheur"



It was a great plan to learn a lot of things! The gameplay is not the best but I like the feeling we implemented. :smile:
Try it : Here
We fixed the resolution problem. Fingers crossed! 🤞
What do you think ? Slowness is bad or keep the mood nicely?


To clarify the end when your friend dies... :heartpulse:
:videogame: https://ldjam.com/events/ludum-dare/46/deadly-afterquest :smilingimp:
🏆 Time to review our objectives: 🏆
✔️ Participate to our first Game Jam ✔️ Learn how to use Unity ✔️ Sound Effects Implementation ✔️ Screenshake Implementation ✔️ Particles Systems Implementation ✔️ Music Implementation ✔️ Have fun with my brother ✔️ Make our own graphics (Pixel Art Lovers ✊) ✔️ Level Systems ✔️ Do not have "It's just another platformer" review ✔️ Browser Build ✔️ Make reusable assets and scripts ✔️ Use efficiently our time in this shitty context ☣️
📈 Have a game played by humans (https://ldjam.com/events/ludum-dare/46/deadly-afterquest)
❌ Squash and stretch effects

We have just uploaded our source code (Unity project). We have intentionally (🙄) put a bug in. Sometimes Our player instantiates twice ... 👯
So if you are a professional bug hunter 🕵️ WELCOME !
Hum... Virtual Beer ? 🍺
-> https://ldjam.com/events/ludum-dare/46/deadly-afterquest <-