CZ46

Ludum Dare 46

AMBER - Our first ever game jam

We'd really appreciate if you'd play our game and leave some feedback :) amber.png

Ludum Dare 47

ITS DONE

A crazy amount of effort was put into our game this jam compared to the last one, and the stress is starting to decline as I’ve just published it. If you’d like to check out BULLET TIME and leave a nice comment that would be greatly appreciated :) B2851CF7-128E-4AC6-958C-54E694B09057.gif

Send me you games for me to rate and play! :D

Try out my game BULLET TIME and leave a comment for me to give your game a play after I finish school.

Thanks :)

https://ldjam.com/events/ludum-dare/47/bullet-time

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Ludum Dare 48

Platforming and Random Cave Generation

After a few hours I have implemented random cave generation(using Cellular Automaton and Unity Tilemaps) and a player character. Next up is enemies... ld48-1.gif

Good progress...

Today was productive, added lighting, flares, bombs, and some cool rope/bridge physics. :smile: Hopefully finish enemies soon. ld48p5.gif (Rope physics look a bit odd in a compressed GIF) ld48p6.gif

The Plummet: a platformer with infinite caves

Very happy with what I achieved this time around, give my game a try and leave a comment for me to try your games as well :smile: https://ldjam.com/events/ludum-dare/48/the-plummet

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I want to rate your games!

Leave a comment with your game and in the meantime give my game The Plummet a try...

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New Trailer for my Game!

Try my game at https://ldjam.com/events/ludum-dare/48/the-plummet/ and leave a comment so I can try yours :smile:

https://youtu.be/Qf9E0bPpWN4

Who still needs ratings?

If you have less than 20 ratings, give my game a try and leave a comment so I can rate your games :smile:

TRY OUT THE PLUMMET at https://ldjam.com/events/ludum-dare/48/the-plummet

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THE PLUMMET Post-jam content update!

Hey everybody, really happy with all the feedback I've received on my game so far, I've just released the first update to the game with lots of bug fixes and brand new features. (Check patch notes below image)

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BUG FIXES - Fixed glitch that prevented player from jumping next to a wall - Fixed rope collision bug - Fixed some level generation bugs

NEW CONTENT - New menu - 3 new soundtracks - Difficulty (Peaceful, Normal, Nightmare) - New Floor Spike enemy - Climbing Claws : Slide down walls and wall jump a short distance - Pickaxe : Break one block below the player (Upgraded pickaxe increases mining speed) - Neon Rope : Rope glows lots of cool neon colours. - Death messages - SOULS (Basically extra lives) - Improved enemy AI

TRY THE NEW UPDATE BY DOWNLOADING (NEW VERSION) ON THE ITCH.IO PAGE https://ldjam.com/events/ludum-dare/48/the-plummet/

MORE POST JAM UPDATES

Here's a look at the brand new CLIMBING CLAWS powerup recently released in a new post jam update... ld48p10.gif

+MORE IN THE NEW UPDATE - 3 new soundtracks - Difficulty Settings (Peaceful, Normal, Nightmare) - New enemies - Pickaxe : Break one block below the player (Upgraded pickaxe increases mining speed) - 3 new unique unlocks - Death messages - SOULS (Basically extra lives) - Improved enemy AI

TRY THE NEW UPDATE BY DOWNLOADING (NEW VERSION) ON THE ITCH.IO PAGE https://ldjam.com/events/ludum-dare/48/the-plummet/

TRY THE PLUMMET

INFINITE CAVES. ENEMIES. UNIQUE PLATFORMER MECHANINCS.

TRY OUT THE PLUMMET at https://ldjam.com/events/ludum-dare/48/the-plummet

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Ludum Dare 49

Main Character Design

Introducing RAMaldo, ex-professional soccer player turned cyborg assassin who must header an unstable bomb throughout the game. character design.png Happy with my first hour of progress so far :smile:

Movement, Animation and Bandanas

gif1.gif Really happy with how it looks so far, and I haven't even added post-processing yet :flushed:

AKIMBO (and post-processing)

akimbo2.gif Lots of progress today, hoping to implement enemies in the next few hours...