AMBER - Our first ever game jam
We'd really appreciate if you'd play our game and leave some feedback :)

We'd really appreciate if you'd play our game and leave some feedback :)

https://soundcloud.com/cz46/amber-day I need to work on the intro but it gets good at about 45 seconds. All feedback is appreciated :)
Be sure to give our game "Amber" a play and rating too :D

A crazy amount of effort was put into our game this jam compared to the last one, and the stress is starting to decline as I’ve just published it. If you’d like to check out BULLET TIME and leave a nice comment that would be greatly appreciated :)

Try out my game BULLET TIME and leave a comment for me to give your game a play after I finish school.
Thanks :)
https://ldjam.com/events/ludum-dare/47/bullet-time

Check out the game here! https://ldjam.com/events/ludum-dare/47/bullet-time
https://youtu.be/jPTee0Ui92s
Link your game in the comments and I'll give it a try!
Also try out our game Bullet Time

After a few hours I have implemented random cave generation(using Cellular Automaton and Unity Tilemaps) and a player character. Next up is enemies...

Today was productive, added lighting, flares, bombs, and some cool rope/bridge physics. :smile: Hopefully finish enemies soon.
(Rope physics look a bit odd in a compressed GIF)

Very happy with what I achieved this time around, give my game a try and leave a comment for me to try your games as well :smile: https://ldjam.com/events/ludum-dare/48/the-plummet

Leave a comment with your game and in the meantime give my game The Plummet a try...

Try my game at https://ldjam.com/events/ludum-dare/48/the-plummet/ and leave a comment so I can try yours :smile:
https://youtu.be/Qf9E0bPpWN4
If you have less than 20 ratings, give my game a try and leave a comment so I can rate your games :smile:
TRY OUT THE PLUMMET at https://ldjam.com/events/ludum-dare/48/the-plummet

Hey everybody, really happy with all the feedback I've received on my game so far, I've just released the first update to the game with lots of bug fixes and brand new features. (Check patch notes below image)

BUG FIXES - Fixed glitch that prevented player from jumping next to a wall - Fixed rope collision bug - Fixed some level generation bugs
NEW CONTENT - New menu - 3 new soundtracks - Difficulty (Peaceful, Normal, Nightmare) - New Floor Spike enemy - Climbing Claws : Slide down walls and wall jump a short distance - Pickaxe : Break one block below the player (Upgraded pickaxe increases mining speed) - Neon Rope : Rope glows lots of cool neon colours. - Death messages - SOULS (Basically extra lives) - Improved enemy AI
TRY THE NEW UPDATE BY DOWNLOADING (NEW VERSION) ON THE ITCH.IO PAGE https://ldjam.com/events/ludum-dare/48/the-plummet/
Here's a look at the brand new CLIMBING CLAWS powerup recently released in a new post jam update...

+MORE IN THE NEW UPDATE - 3 new soundtracks - Difficulty Settings (Peaceful, Normal, Nightmare) - New enemies - Pickaxe : Break one block below the player (Upgraded pickaxe increases mining speed) - 3 new unique unlocks - Death messages - SOULS (Basically extra lives) - Improved enemy AI
TRY THE NEW UPDATE BY DOWNLOADING (NEW VERSION) ON THE ITCH.IO PAGE https://ldjam.com/events/ludum-dare/48/the-plummet/
INFINITE CAVES. ENEMIES. UNIQUE PLATFORMER MECHANINCS.
TRY OUT THE PLUMMET at https://ldjam.com/events/ludum-dare/48/the-plummet

Introducing RAMaldo, ex-professional soccer player turned cyborg assassin who must header an unstable bomb throughout the game.
Happy with my first hour of progress so far :smile:
Really happy with how it looks so far, and I haven't even added post-processing yet :flushed:
Lots of progress today, hoping to implement enemies in the next few hours...

bug or feature?