… But I plan on taking the next one successfully 
The game current state is:
- There are no “finished” asset
- Items action binding is very, very far from being done, which is a shame when the main part of the game relies on these mechanics
- Still no sound
There are not so many things that I wanted to to in this game; I had a story I kinda liked, I was pretty quick to find what to do with the “10 seconds” theme.
What was – I think – the major mistake I made was to think I could do a full game from scratch with little experience with the language I choose – was haxe, even though it’s far from being a cryptic language -, and without preparing any lib of any kind.
This was a silly move, and the time lost to the scene managing, generic event handling and such, got me into big trouble without noticing it at first.
– It’ ok, I got time.
– Well, no my dear, you’ve been a bit too optimistic.
I also found myself being way too slow for getting anything done correctly code-wise, which is a problem when you have this little amount of time 
I have some time to decently prepare the next LD, build up more skill on haxe, and be faster than I was this time.
Congratulations to the people who finished their games, and good luck to those still working on it!
Cheers.