I’m In
First Ludum Dare, fingers crossed! Will be using Java in Eclipse, and Photoshop for graphics. Here goes!
First Ludum Dare, fingers crossed! Will be using Java in Eclipse, and Photoshop for graphics. Here goes!
Completely forgot to write project updates! Currently about 6 hours of work into the game, and it’s going slowly, but steadily. The game is as follows:
AntiHero!
You, the protagonist, play one the character, the Hero and the Villain combined, an individual with a split personality to the extreme. Whenever you move right across the platformer style maps, you play as the Hero, and your allies who are helping you to take down the evil castle/mansion will help you out. However, the second you start heading left you switch to the Villain, and suddenly your ‘allies’ aren’t so friendly, they will attack you.
You must use a combination of strategy, some combat, and puzzle solving to reach the end.
That’s the aim for the game, currently I’ve got my maps loading in using Tiled, some simple tiles made up in Photoshop, along with the Hero, Villain, and Hero and Villain allies artwork. User movement is implemented, but still a bit buggy, and the ‘allies’ will attack you when appropriate. Next steps is make the ‘allies’ help you out when appropriate, and generally add some more gameplay, because at the moment there isn’t really any of the strategy/problem solving elements I want out of the game. Some of that will come level design, but there really needs some kind of additional mechanic so it moves on from a really primitive platformer.
Hope you like the idea!
Time for the compo, programming with Java using libgdx. SFXR, Hiero, Photoshop and Audacity for media.
A few more updates for today’s work, still plenty of stuff to be doing tomorrow. The God’s now like to send down the odd fireball or two, destroying some of the ground. Alternatively they might overload you with dirt for a short while, pushing your reactions to avoid being buried alive.
The game was pretty unforgiving, so I added some 3 lives, and you can collect hearts. I also added a double jump to make things more reasonably. Collision detection is still a pain, I’m saving that treat for tomorrow to sort out.
I remain undecided for what to do for an ending. The game is pretty repetitive right now. It needs a more interesting goal rather than just survival. Hopefully some sleep will shed some light on what to do.
Ok, so it’s not complete. But YOU can complete the game now, if you’re good enough. So at the very least there are rules within the game that permit this game complete screen to show, how feasible it is I really don’t know, I’m hopeless at this game. The irony. I also added some progressive difficulty, so that as you climb higher the amount of blocks falling increases. Reach a certain height, and send 25 beams of light at the Gods (Too many? I don’t know) and tada, game complete.
So the game is very nearly complete. Some parts still need to be tweaked, that’s inevitable. I could do with putting a potato related easter egg in. Maybe some new features will sneak in in the next few hours, maybe not. Who knows!
FINE! I’m entering, although I wasn’t going to, but I just couldn’t turn this idea down.
Let me present……the one and only, the master of the sub 10 second lifestyle, USAIN BOLT SIMULATOR 2013!
Now just to make it…..
Concept art drawn up by our in-house artist (*me*)
For any interesed:
LD27 Competition, Java, Libgdx, Paint, Audacity for sound if I feel adventurous
First time Ludum Dare with Haxe. Lets do it.
Haxe, OpenFl, SFXR, Photoshop