First LD Game Jam with a 3 day weekend!
Finally doing my first Ludum Dare Jam after years of failing to do so throughout university, and have a good 3 day weekend to make the most of it. I will be using Unity with VS Code.
Finally doing my first Ludum Dare Jam after years of failing to do so throughout university, and have a good 3 day weekend to make the most of it. I will be using Unity with VS Code.
A second attempt at an introduction post as it seems my attempt on Friday failed! Finally doing my first Ludum Dare Jam after failing to find the time all the way through university! Have not made crazy progress, thankfully there is a 3 day weekend in the UK so I have more time, a tease of my leading character is all I have to show right now... 
Edit: Sorry I have just found them on the raw feed among the crazy amount of spam!
Hey! My submission for LD54 is my first ever completed LD Game. I hadn't ever exported to WebGL or embedded a game anywhere before, so not too surprisingly I made a couple of mistakes with the submission.
The UI looks fine when using the embedded WebGL version on Mac/Chrome but I have noticed it is completely wrong on Windows/(Both Chrome and Edge), meaning you can only click buttons and see important information if you use to full screen on Windows.
Also, the game runs well on Mac and Windows builds, but some of my enemies create a lot of lag on the WebGL build (I should have left more time to test that build, oops). I imagine I needed to look more into the build settings for better performance with this.
Am I allowed to make these fixes for a better user experience, or will changing the embedded file on my game page remove my game from being eligible for Jam ratings now the deadline has passed? (I see in the rules there is a bug fix allowance, but want to make sure these changes would be allowed) Thanks for any help!