David Allen

LD 39

We finished our first LDJam!

We're really happy with how Inverteb came out. I spent all my time on music and sound effects while @Whackta programmed most of the game. Connor and Bailey worked on modeling/texturing and particles respectively. It was the first time all of us worked together, but it went really smoothly.

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We wanted to make a game that looked kinda rough but compelling. Something bold, atmospheric, and slightly surreal. The artistic design of the game was definitely the foreground, but I think the gameplay came out better than I expected. It's a quick game and very different from other projects Whackta and I worked on in the past.

I'm really excited to get feedback on it. I really think it's the kind of game that we could expand on in the future.

:tada::tada::tada:

Thanks for the Overwhelming Feedback

I just got back from vacation (left the day after Jam ended...) and got back to some incredible responses from the LD community. This was the first LudumDare which anyone on my team has participated in, and we're still a bunch of students...so we didn't really know what to expect. But either the people here are incredibly nice or we're doing pretty well! So thanks!

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Now that I'm back home, I think I have a lot of other games to rate in the coming weeks. If you're interested, I'd love to hear from some more people...While it's been positive, we're still only at 12 ratings. Still, 65 downloads on itch.io makes me overwhelmingly proud of the team.

Link to Inverteb: https://ldjam.com/events/ludum-dare/39/inverteb

Hour and a half left

Thanks to everyone for the great feedback we've gotten on Inverteb. It was my team's first LudumDare and it was a ton of fun. little2.gif

Any last minute ratings would be appreciated. :smile: