We finished our first LDJam!
We're really happy with how Inverteb came out. I spent all my time on music and sound effects while @Whackta programmed most of the game. Connor and Bailey worked on modeling/texturing and particles respectively. It was the first time all of us worked together, but it went really smoothly.

We wanted to make a game that looked kinda rough but compelling. Something bold, atmospheric, and slightly surreal. The artistic design of the game was definitely the foreground, but I think the gameplay came out better than I expected. It's a quick game and very different from other projects Whackta and I worked on in the past.
I'm really excited to get feedback on it. I really think it's the kind of game that we could expand on in the future.
:tada::tada::tada:

