David W

LD 38

Claustroful: A color-based runner!

1c6c.png

http://claustroful.space

Have thoughts or reactions to claustroful? Let me know @WispDev on twitter.

After a long weekend with a 2 man team featuring 0 artists or musicians, I think we came up with something we can be proud of. Claustroful is a new take on runner games like the Impossible Game, but adds the additional complexity of being able to change colors. You only interact with the level elements of your color, so the net effect is a game that's part timing/reaction test, part puzzle. There are typically multiple solutions to the scenarios to reward the player for creative problem solving, but realistically speaking the player's mechanics are powerful enough that it can be tricky to engineer levels with no loopholes in them. Whether that's a good thing or not is probably a matter of perspective.

This has been my second jam ever, but I spent a while polishing the result of my first jam, so it was really nice to see how strong my 2D Unity skills had become since last year. However, the take away this time is that I really would like to improve my creative skills for future endeavors. Although I play music (check out the title track!), I don't have the practical experience to mix tracks in a crunch, and although I know the basics of photoshop, it took me quite some time before I was creating assets at an acceptable pace and even then the atmosphere was somewhat scattered. I've been inspired though, and I'd like to hone my creative skills and tackle a compo challenge in the future.