DC Posch

LD 42

The sky is falling

I've always wanted to make to make a game set on a floating voxel island, ever since I saw this sick post from back in 2015. (The post is even older, dates to 2010!)

http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/

Well, now's my chance

I loove the theme for this Ludum Dare. Running out of space. It's a core mechanic behind two wildly popular recent games, Fortnite and PUBG. Constriction of space is a simple, elegant way to force players to move, improvise, run into each other, and interact.

I also love how it's the exact opposite of the old generation of wildly popular game... Minecraft, of course, has an infinite procgen world that stretches forever in every direction.

So what if we put two and two together? Voxels, floating sky island, big chunks breaking off and falling down into the void. The island gets smaller and smaller, the remaining players closer and closer. In the end, only one will survive.

:sparkles:

2010: voxel island render test by Florian Boesch 2010-voxel-island.jpg