So my 2nd day of the compo, finished with an game (ish).
After losing much more time than I wanted to RL (I only start back on LD at 4:30pm), I managed to get something. Its not really a game, more a toy/sim (my second LD that I’d say ended up like that I blame my love of the old Sim World).
It needs more tuning, simulation type games often have very brittle parameters. So I just had enough time to get something, but I’m sure there are more ‘fun’ interesting numbers to plug in. I actually think it might be fun to let you changes some of the parameter as a part of the game.
There are only two species in the current game, but it supports more. The two are also cookie cutters with basically the same rules just different parameters. There are a lot of rules that could be added to make more interesting species and therefore behaviour.
The block aesthetic is purely an artifact of time, I’d love to replace it with some lovely procedural plants, flowering etc. But wasn’t a battle to fight in a 2 day compo. There is a serious lack of feedback, no ‘watering’ particles or letting you know the state of each block (can reproduce, dying, fully grown etc.)
Anyway I’m pretty happy with it as a prototype, there enough there that I could see if being the basis of something prettier, more fun et.
Have a play, chill out and let me know.
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=4322