deepinthewoods

LD22

Code Library declaration

I’ll be making my game with
libGDX (code.google.com/p/libgdx)
and toxiclibs(http://hg.postspectacular.com/toxiclibs/wiki/Home)

LD31

I’m in

I’ll be using Libgdx, blender

LD32

I’m in!

I’ll be using:

Blender

Ableton Live + some vsts

Libgdx

Some general utility code i.e basic skin for libgdx, noise libs, color stuff

Multilight normal shader from https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6

blender script I made for easier rendering workflow, and a normalmap material

 

source code and blend file here:

https://bitbucket.org/deepinthewoods/ld32

 

Don’t quite know what I’m gonna make till the theme comes out but I’ve got some general goals:

PCG (ish) tiles with blender. I’m gonna try to do some full 8-bit bitmasked tiles with lots of variations. probably quite low-res. I’ve recently realized how useful blender shape keys are for PGC and I was quite happy with how my tiles turned out in my LD31 game, so hopefully I can do something a little more complex this time around.

 

Turn-based, just because I haven’t made a turn-based game before. It’s gonna be pretty basic, I don’t know how good the character animations will be or really what to do with them yet. I kinda want to make something rpg-ish with different layers of armour/different weapons, but I also want to keep it simple so we’ll see how long the map tiles take. Character animations will be basic auto-ik stuff in blender and just a basic boxy mesh, no fancy stuff.

Hopefully I can get the shader and stuff working, it could potentially look really cool.

Keeping it greasy and low-fi.

Hopefully I can improve on sound and storytelling this time, my previous entries have fallen short in those categories.

 

 

LD36

I’m in!

Libgdx/blender. Maybe even not blender, I might just use 1 pixel graphics.

Ludum Dare 50

I'm In!

I though it started at 11PM but it's 2AM! Looks like I'll be trying to get an early night tonight.

I've been working on a basic starting template this week. Just a simple entity system using libgdx/box2d. I always end up spending a bunch of time looking up the box2d api and chasing down little bugs at the start. Downloading texturepacker, looking up how to disable antialiasing in blender, etc. So I think I've saved myself an hour or so of work there. I also have a script in blender that will render out all the graphics/animations for me with the right names. I always end up forgetting to change the output filename and then having to go and re-render the previous animation.

I'M MORE READY THAN I'VE EVER BEEN!

Just realised my music production laptop isn't switching on. Also it has several mysterious liquid stains on it :( Not ideal but I'll just install ableton on my desktop