Desdemone

LD 40

First update post ! Hi there fellow contenders !

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After a hard and very sugary day of jam, we are quite happy with what we made so far. Game Design is finished, art is in progress, dev too. I personnally really love the sigil-like chara design the team chose to use. What do you guys think about the design ? Videos should come up soon :)! D.

LDJ #40 Team post-mortem + IN

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Hi there fellow jamers !

We are slowly awakening from our respective slumbers and reforming the team on our communication platforms (bless Discord guys, really). Some of us don't know if we'll be able to participate to LD#41, so our team has gained two new members. @Dyzzyd was working with Salty Corp for the last LDJ. You can follow them here [https://twitter.com/SaltyCorp] if you're interested in their work and their submission for the LD#41. You can also play their cool LD#40 game Beware the Slime here [https://ldjam.com/events/ludum-dare/40/beware-the-slime] ! . He and Amalia (if she's available) will be working on the graphics and animation. Our second new member, @vrarr is a student programmer, good friends with Neodan. He'll be helping Neodan with the code, while Hippunk will be supporting them and taking charge of GD with Adrien.

Some members in the team have taken some time to reflect on our experience on LD#40.

-> @desdemone says : "I've personally loved to see everyone sweat during these 3 hard days. I was so proud of everyone's work at the end of it it was crazy. That being said, I really think we need to work more on communication and exchange with other jamers, and it really needs to come from everyone on the team. Taking some time after the jam can be hard I know, especially for the team working directly on the game. It's quite tiring to stay active after the three intensive days of work. However I really do thing we need to post more about our experience, to share the games we liked, to comment on other people's work. I know it felt extremely rewarding to see that people cared enough about our work to comment on it, post some advice or just say they liked or disliked what we'd been doing. I think I'll be asking more about other member's experiences during and after the jam. Above all, we ABSOLUTELY must remember this jam is international. Not everyone here has our stupid azerty keybord. CONTROLS, folks, I don't even know how we forgot this... Peace out :) "

-> @neodan says : "As a whole, it was a good experience for a first time, although I was quite out of it at the beginning. I realised that without a game deisgner to redirect the team when we turn away from the simplicity path it can be very hard to know where you're going and where to stop. I also think that spending an entire day brainstorming about the theme and the objectives of the game is very time consuming, and that maybe we should avoid it if we can. In any case, I really liked getting involved in this jam as a group, and with as less telecoms as possible, because they are time consuming too. Also, it was way more pleasant to be crammed into a little apartment ;) "

-> @hippunk says : "It's been a really fun way to meet cool people, gain experience and play a lot of games. It's really hard to rate those when you know the others have been working their souls off for 72h. I think the most disappointing part of our LD#40 submission was that it wasn't funny AT ALL. So we'll try to keep that in mind for the next one !"

-> @remysicality says : "Working on the sound design of a video game has been one of my ambitions for a very long time. Seeing it happening was really satisfying. It has been enriching and fun, and I'm glad to be participating to it again !"

So as you may have guessed, we're in for the LD#41 which starts tomorrow morning. Have fun guys, and good luck :D

Platypus Corp, https://twitter.com/PlatypusCorp

LD 41

Last rush...

In these time of rush I say a prayer for our dev team who’s struggling with the last bugs in our submission. We the writing team are of course sipping on our cocktails right now. Here’s a sneak peak on what they’re working on.unknown.png

Axe and Roses, a barbarian date simulator.

A small introduction to our team. @hippunk, @vrarr and @neodan are our valliant programmers. Apart from the red glowing eyes and the thirst for human blood, they’re quite alright.@dyzzyd was our graphic designer for this Ludum Dare, and his METAL barbarian portraits are all awesome. @remysicality is our sound designer. He likes death metal, pink and unicorns. @desdemone and @pomme are our team of ripped (no) writers. They managed not to bite anyone during the jam, and we must praise them for that effort.

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We are pleased to introduce you to second Ludum entry, Axe and Roses, in which you play as a bored barbarian who's trying to find love. You can only date 3 colourful characters for the moment but we may add more in our post-Ludum updates.

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You may play the game here on Itchi.o https://ntzschbtzsch.itch.io/axe-and-roses.

We are very proud of what we've done for this jam. This time, we don't think we have forgotten the fun as much as in our first submission, and we had a lot of fun ourselves coding, writing, drawing it. We hope you'll enjoy !