Making the game using C++ & SDL2
Started setting up the codebase. So far my code sucks :') I added stupid collisions & too many layers of abstraction to go back now. So I have to play along this time :/
Started setting up the codebase. So far my code sucks :') I added stupid collisions & too many layers of abstraction to go back now. So I have to play along this time :/
Been working on getting used to CPP again & ended up not getting enough sleep! Hopefully it goes well 馃
What's up everyone?
Hope everyone got their idea finalised & started working!
I had 7 hours of sleep instead :) Have a solid idea now & started working on the gameplay!
See you on the other side! :P
Finally! Got the basic character running! Need to work on collisions :/ but with the progress I am making, I might actually make it by the JAM deadline. (Sad that I miss the COMPO one ._. )
I had so many plans for this game but using c++ & SDL became a bottleneck to implement anything complex :cry: But I am proud of the results & do check it out!

https://ldjam.com/events/ludum-dare/50/ghoul
How long can you delay your inevitable death? 馃懝 
Give this fun & cute crazy game where you have to delay your inevitable death.
https://ldjam.com/events/ludum-dare/50/ghoul