Deuflorean

LD 40

F-Room, beginning. Part_01

Very interesting theme on this LD40, i like it! :D At first moment i wanted to build runner, where every coin slow you, and after finish, you get score points, which based on your time. So main target – avoid coins and obstacles. But it is simple idea, it is not good :) So i builded mind-map and found great concept about greeding and consequences of greeding. So i sketched level, where you are in room with treasures :D You have limited time, before door will be closed. All this treasures, you can sell after, and upgrade yourself and your gear. You got treasures? So try to escape with them! :D https://www.youtube.com/watch?v=fMXiDpkLD6M

F-Room, beginning. Part_02

So i made basic game mechanics and concepted level, and finished main character model! He even have emotions and loot bags! :DD I am 3d-artist, but i dont want to open my Maya :D I wanna try finish all project in Unity3d, with standart primitives. Only tile textures are made with other software (Maya, Substance, Zbrush). Only 1 texture for all project, but it is enough! Trust me :D ss+(2017-12-04+at+02.20.58).jpgss+(2017-12-04+at+02.22.08).jpgss+(2017-12-04+at+02.21.32).pngss+(2017-12-04+at+02.27.59).jpg

F-Room, beginning. Part_03

"You already stepped on floor button, already no choice! :D"
In this post I wanna show some death mechanics, don't be greedy :) https://www.youtube.com/watch?v=xWbrrWy3W6A