Devon

LD11

Newbie

I’m planning on trying to participate in LD 11 this year.  I just started using PyGame and programming in general in January and have yet to finish anything, so maybe this will force me to at least make something playable and simple.  We’ll see!

 Devon

Comments

14. Apr 2008 · 12:23 UTC
Welcome to LD :) Have fun!

I hope you guys are prepared…

I just made my first giant clock! I am so ready for Ludum Dare now that I have this incredible custom library at my fingertips:

import os, pygame, random, math, pgu
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((800,480))
timer = 0
seconds = 0
minutes = 0
timertext = str(minutes) + “:” + str(seconds)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
font = pygame.font.Font(None, 500)
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0,0))

quit = 0
while not quit:
for e in pygame.event.get():
if e.type is QUIT: quit = 1
if e.type is KEYDOWN and e.key == K_ESCAPE: quit = 1
background.fill((250, 250, 250))
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0, 0))
pygame.display.flip()
clock.tick(60)
timer = timer + 1
if timer == 60:
seconds = seconds + 1
timer = 0
if seconds == 60:
minutes = minutes + 1
seconds = 0
if seconds <= 9:
timertext = str(minutes) + “:” + “0” + str(seconds)
else:
timertext = str(minutes) + “:” + str(seconds)

Tags: custom, LD #11 - Minimalist - 2008, library, pygame, python

breakfast

There seems to be people with prototypes already so maybe it was a mistake to see my girlfriend last night…

Oh well, let’s have some breakfast and play catch-up!

breakfast

Tags: foodphoto, journal

Comments

HybridMind
19. Apr 2008 · 12:40 UTC
you cleaning your floor this morning? 😉

End of Saturday

So I spent all of Saturday making Kirby-esque gameboy style graphics, which I have a feeling was a mistake as I’m going to have to code all of the game in one day and I’m still all too green with python. Oh well, hopefully something comes out of it and at least I have the graphics pretty much done for what I have in mind. And no, it’s not really going to be a platformer and no, that’s not an alien (it’s a grasshopper I swear). If low-res 4-shade black and white graphics isn’t minimalist enough I plan on it being a one-button affair. Here’s hoping I get this done tomorrow!

leap

Tags: grasshopper, journal, leap, screenshot

Comments

20. Apr 2008 · 01:59 UTC
looks nice :)
20. Apr 2008 · 02:03 UTC
Wow, very cool
DrPetter
20. Apr 2008 · 07:37 UTC
No mistake.

Leap [Final], at least it’s something…

windows exe in zip file

run leap.exe to play

source code and media in zip file

run leap.py to play (PyGame and Python required, but should run on mac and linux then)

feel free to do whatever you want with the source code and media

Press SPACEBAR to jump, avoid falling tanks -that’s it!

screenshot2.png

I was working on this until there was 15 minutes left, so this is mighty unfinished. But it is playable and at least okay to look at. I think it has a lot of potential…

I haven’t ever used py2exe before so I’m sorry for the mess of a zip file. Just run leap.exe. Hopefully it works for you guys, it works on my end.

Leap was(is) planned to include more of a strategy element with raising blocks and a real objective.  Initially I thought it up of being reference to Kierkegaardian existentialism  and the “leap of faith” (notice the religious icon blocks in the spritesheets..) and the initial leap from objectivity (notice the emotionless faces and math symbols in the grasshopper’s home…) to the hearts, love platform that you can’t reach in the beginning.  Tanks and money and gameplay and love were going to make some statement about religion, but none of that is probably evident in this buggy “physics” demo.  And it may not actually be successful as a thoughtful philosophical game if it does get there… hopefully I can make it fun at least :). I like the grasshopper in anycase!

I spent 50/50 graphics and programming on this. I should’ve spent more time programming!  Since this is the second program I’ve ever written with user input, I think it isn’t too bad for roughly 20 or more hours work.  Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.

All in all this competition was a lot of fun and a lot of work, I’m getting the hell out of this apartment! I can’t wait to play the other games and maybe download an IRC client and join the group, since I didn’t have time to do that this weekend!

Good game everyone!,

Devon

Tags: final, journal, leap

Comments

saluk
21. Apr 2008 · 22:05 UTC
“Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.”
HybridMind
22. Apr 2008 · 01:32 UTC
Since I’m trying to see as much of your game as possible (love the art by the way!) is there anyway past the second screen with the tanks? Also, I can’t seem to get any other key except space for jump to work. Maybe that is all there is though from reading your post.
Devon
22. Apr 2008 · 12:13 UTC
@ HybridMind:
HybridMind
24. Apr 2008 · 13:50 UTC
Oh -ok. Heh- I guess I hadn’t read your post as clearly as I ought to have! doh. Well- in any case, props on the graphics style and art execution. In another random note, I believe your final version has a similar bug to my final version: When the player dies, the location / death trigger can happen again and again as the enemy passes over the collision point. I laughed at that since I had the same issue on my final entry. :)
Devon
26. Apr 2008 · 00:23 UTC
yes it definitely has that bug :) I’m excited to play yours now (haven’t had a chance to play any of these until tonight)
HybridMind
02. May 2008 · 14:01 UTC
Devon,

LD13

Asterist – Asteroids Clone

I’m planning on doing LD13. This will be my second LD, after doing LD11. I used PyGame last time and made that leap gameboyish grasshopper/alien and falling tanks game if anybody remembers. It wasn’t very done. And it still isn’t. This time I’ve had my first programming class in c++ at DePaul here in Chicago and think I’m going to try using SFML (simple fast media layer) and c++.

So to start out the LD13 warmup I took the game we made in my class and made it considerably more interesting while porting it to SFML from the graphics library we were using in class.  So here is my asteroids clone, Asterist, which is a continuation of the 2nd program I ever wrote in c++ (the first being “hello world”). It still has a few bugs and issues I want to change but it should run fine most of the time. If anyone can beat 4300 hiscore let me know ;).

http://www.devonscott-tunkin.com/nonweb/Asterist.zip

 

Comments

04. Dec 2008 · 16:22 UTC
Oh, hey, a fellow Chicagoan! And fellow DePaulian! I’m a Class of ’04 CS grad myself.
Devon
04. Dec 2008 · 17:44 UTC
Yay Chicago! I just started the M.S. in Game Dev and have a lot of prereqs to fulfill :) being that I’m also a UIowa ’06 BFA Painting Grad…
HybridMind
05. Dec 2008 · 12:19 UTC
I really enjoyed the visual style of your ld11 entry and look forward to seeing your ld13 entry. Good luck!

Pot Holes! [FINAL]

So I didn’t post very much during the compo as I was really working on this. Rest assured I ate a lot of dominoes doritos, and mt dew. I didn’t have enough time for sound, animation, or better looking cars, but I got the basic graphics in (even if it still looks ugly to me).

I was inspired by the summers in my high school years spent working as a grunt for the city public works… filling pot holes!

The gameplay is simple: move with the arrow keys, get asphalt from the bottom of the truck and fill the potholes by simply walking near it, then go back to the truck and repeat! Fill all the holes and move to the next level. And hey this is my first game with levels and even lives! So here is the 9 levels in all their glory:

Pot Holes!

windows binary and source. Source should compile on linux (it works on my ubuntu) if you have sfml and freetype installed. it might need libsndfile and openal because I imported the audio libray but didn’t use it.. If I can figure a way to get a linux binary or makefile I might next week. never done it before.

There is at least one bug where sometimes it says there’s a pothole but the image doesn’t display so you can’t continue unless you walk around until the trigger sets, but it happens rarely. stupid arrays.

potholes.zip

Made with c++ and SFML.

[edit] and for fun here’s the game on saturday when I just had some fun block art!

Tags: final

Comments

dave1
08. Dec 2008 · 01:05 UTC
nice work on the graphics!! Look forward to trying it out.

My Christmas Album

So my friend Ian and I made a Christmas album. I know it’s after Christmas, but I was out of town, so Happy New Year Everyone!

I finished the songs that I posted for the LD Christmas Album weekend (‘All I Want for Christmas is Presents’ is now all Phil Spectoredy, yay!) and recorded a few more. Then Ian did the lion’s share of everything else (He even made an incredible 8-bit song, The Ice Storm, that makes me wish I could us him for Ludum Dare’s). Anywho, here it is:

http://www.devonscott-tunkin.com/nonweb/xmas_album.zip

Tags: album, christmas, music

Comments

30. Dec 2008 · 04:54 UTC
Listening now … I really like track 7 … very Devo-esque.
30. Dec 2008 · 10:50 UTC
Nice work. I think we all have an Uncle Craig hiding in our family tree somewhere.
Devon
30. Dec 2008 · 14:22 UTC
@pansapiens.. thats because its a devo cover :)

LD15

I’m probably going to enter, but with pyweek looming directly after I may chicken out. This will be my 3rd ludum dare and if I finish something it will be using cocos2d and pyglet.

Comments

27. Aug 2009 · 06:17 UTC
It’s too bad there is some overlap between the two but PyWeek isn’t as fun as LD48.

LD21

most probably

I really want to do something with rennnnnnnnnnnn’py, but im also taking some rennnnnnnnnnnfaire time this weekend so we’ll see what happens. Consider this an entry. Or not. Maybe I’ll just make a horrible unity game.

Comments

SusanTheCat
16. Aug 2011 · 18:06 UTC
Ren’py Ren’Fair :)

Good luck whatever you decide.

LD24

I’m Out

:(

0

This entry was posted on Tuesday, August 21st, 2012 at 6:20 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD26

LD28

Hot Wife: Belarus, Decided to enter afterall

hotwife01

 

Here’s my jam entry. It took prob 6+ hours.

http://www.openprocessing.org/sketch/125416

By Devon Scott-Tunkin @devonsoft

Music by Ian McKinney

Inspired by Russian Brides, bitcoin mining and http://interstellarselfiestation.com/sggc.html

Shopping for a Wife
Click on a wife to swap it with the left adjacent wife. Wives on the left edge
swap with wives on the right edge.

Match 2 or more adjacent wives of the
same color to have them removed.

Wives in rows or columns that add up to
10 bitcoins will be automatically removed.

Finding the One
When only one wife remains you purchase her and reveal your future together
(There are at least 7 endings).

(Press ‘r’ to refresh cart.)

LD29

Update 1

wave

 

Got a late start. Dunno if I’ll finish but the isometric wave simulator is working!

 

Comments

26. Apr 2014 · 22:35 UTC
does it move!? I want to see it move!

Topsail (Fail)

output

You can move around a really cool looking procedural iso-grid! That’s about it :/If I decide to not work tomorrow maybe I’ll make it into a game (I had wanted to do some simple ship combat, but smuggling may be easier to finish..).

 

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=216

Comments

27. Apr 2014 · 23:16 UTC
Looks really cool. Might be able to hack it in to a little puzzle game.