Made in 5 hours
realistically. I did not have as much time as I hoped to actually work on my project.
Here’s the link for more info. Kind of simple and fun 3 levels in total.
realistically. I did not have as much time as I hoped to actually work on my project.
Here’s the link for more info. Kind of simple and fun 3 levels in total.
I think it would be fun to have a race to see who can play, win and rate all 121 games from this contest before the time runs out for voting. There will be no prize for the winner and the challenge starts now. So far I have played 2 and beat none. But I’ll get there soon. Exception: if the game is not win-able you do not have to win it.

So far I’ve played 3, but haven’t beaten them yet.
Now that the ludum dare is over I get to laugh at myself. I made a spaceship that shoots yellow balls in my game that would help players get higher up and guess what… I never used it. I spent time drawing it, programming it, balancing it and never used it… I do the silliest things sometimes.
On the plus side everyone seemed to like the music in the game. Funny part is I spent about 10 minutes making the music and 10 more minutes adding it to my game. Whereas I spent a total of about 5 hours on my game.
Another funny thing… I gave my game 2 names. One is Reach for the Stars and the other is Shoot for the Stars.
Ok I’m done mocking myself for now. Have fun everyone.
So when Christmas came around I got my usual cool Gifts, but one particularly stuck out. Mainly because it matched my entry for Ludum Dare. I got a blanket that had moons and stars flooded all across it which is much like my game shoot for the stars.

Christmas Suprise
Alas, Coincidences like this are my life and I love them.


THIS GAME IS SO HARD!
I like the concept, but it could stand to be more forgiving. Falling from the very top is a saddening experience.
If I ever get around to making my post compo I will be adding a feature to take you to checkpoints.
philomory says …The game is pretty fun in it’s way, but the controls feel extremely awkward. I did love the music, though.
Thanks, I find that most people liked the music in the game. Of the 5 hours I spent making the game I only spent 20 minutes on it making music. I was surprised by this.
Covenant says …Couldn’t run it, got a “Unexpected error running game.”
I apologize. As to why it didn’t load I don’t know.
TenjouUtena says …Audio is kickin’ here. Everything else is kind of meh. It’s a good complete game. The music is awesome, though.
I like the idea of ‘non’ platforms, but I had too hard of a time progressing!
Thanks. I was going to add a sparkily sound effect for bouncing on stars but did not find the time.
Hempuli says …It was addicting! I enjoyed the first level totally.
My original plan was was to only have 1 level and have it go about 3 times higher into the skies. with checkpoints. having a easy medium and hard mode difficulty based on how many checkpoints you would get. However, Once my player got so high on the screen, gravity reversed! Since I never fixed this bug, instead I made 3 small levels 2 of which were done at last minute. The first one was the start of my original course.
Zecks says …the game’s so quirky it owns
My personality is quirky so it figures that bleed through my game. Thanks Zecks, you made me smile when I read that.
localcoder says …Wow, too hard for me. The first row of blue stars is tough, and it just gets tougher. I got up to the orange sky.
It’s nice to stand on stars instead of collecting them for a change.
I’m glad you liked standing on stars, or bouncing on them in this case. 
slightly too hard.. I think you suck gamers in better if it’s easy in the beginning and they can feel skilled :P. Cool concept, of all the ratings the highest went to Innovation.
I agree with you completely here. First level is much tougher than the 2 following it. This was a bad move on my part. Next time I enter I will keep this in mind. I don’t feel too bad though, this being my first ludum dare.
sirGustav says …that is one irritating tune 
I felt bad because I didn’t add an option to turn off the music. Next time I enter there will be a off/on switch for music for those who don’t enjoy the quirky music I do.
So many ideas… Yet I have been crazy busy with life this weekend. Work, Dating, Prepping for finals. I’m still in the compo but my game play mechanics are terrible this time. However my music is doing really good. Can’t wait to see everyone’s finished games. By the way my game’s name is SkyLands, Islands in the Sky. 
Anyways enough talking. Time to get to work.
ok so in Ludum dare 16 I threw out the idea of trying to beat all the games entered by the end of the 2 week rating period and I’m having the contest again.
Rules:
1. Beat the game and collect all the secrets (if it is possible to)
2. rate and comment on the game (this is always possible to do)
There will be no prize for this contest. If you don’t know which game to beat first you could always start with mine. It’s easy because I failed to make enough levels. (only 2 levels total.) Good Luck. 
(Also…) I forgot to include my source code when I submitted. How do I go about adding it?
First I would like to say thanks to everyone who took the time to play my game. My music took 15th place this time. I look forward to next time when I will add sound effects as well.
Now for the responses to the comments….
ickylevel says …
Cools musics.
Thanks! This compo I spent about 1 hour making the game and 3 hours making the music. (yes I did not get the full 48 hours. I was just too busy.)
eli says …Great music and variety!
Graphics were cute, could have used sound effects. The start-over gameplay is a bit frustrating.
I would like to apologize for the start over gameplay. I originally planned to have enemies and a life span. neither of which got implemented. So I ended up doing something quick so I could put it up.
Cooshinator says …Nice music, but the graphics seemed kind of crappy. Other than that, I did enjoy the idea of “Just move around find the lightning bolts”. It was pretty calming
Tenoch says …Great fun! The simplest ideas are sometimes the best.
Never managed to beat the second level though, these rotating ones are nasty. Adn sometimes the collision detection is a bit severe.
But the great music made me want to finish the game!
If you got to the 2nd level you got to hear all the music. I should of made the rotating ones move at 1/2 or 3/4 their current speed to make them more fair.
Endurion says …Nice. Simple idea, and the second level is actually harder than one might think.
The 2nd level I spend about 5 minutes making. I took the other level and just changed a couple things… I feel a bit bad for making the game so hard. Next time (If I get more than 4 hours I will have a easy medium and hard mode)
31eee384 says …Awesome music. But I’ve got to agree with others’ critiques: the restarting levels deterred me from finishing the game.
If you don’t mind me doing so, Diet Chugg, I rehosted your game here:
http://galacticgaming.net/hosting/ludum/SkyLands.exe
Thanks for re-hosting the game for me. I gave you an award for that one. I think next time I will host it on Game Jolt. Just found out about it and I think it would be nicer to use.
jfroco says …Excellent audio. Simple and fun gameplay. Restarting after dying impeded me to finish the game.
Sorry…. really should of got the life system finished. I had it about 1/2 way when I just ran out of time. Curses only having 4 hours to work on the game. 
Not bad. I played through to the “end” (hint: you can see the “end” by pressing the cheat-key ‘esc’ at any time :)) and it was challenging even given the simple goal. The biggest hazard was getting stuck on a wall, because if that happens and there isn’t a whirlwind coming, you have to use the cheat key to start over from the first level. Nice, weird music.
Most people find the music I make to be very weird. My last compo I entered into that’s all I got about my music. Some liked it and some hated it.
frosty says …I really like this. =) Great music. Neat back story. The graphics are rough but fun. I especially like the main character hover dude. Overall good work for a 48h entry.
I’m glad someone noticed the back story. It really wasn’t in the game much, not near as much as I planned. Also Thanks for the trophy, that is the first trophy I have received and it is much appreciated.
I liked dodging the stale bugles and picking up the fruit snacks with my GOLDEN FLEECED SAMUEL ADAMS ON A HOVERBOARD.
LOL! what a hilarious interpretation of my game. I really liked your entry btw. It was really humorous.
Codexus says …Nice music but restarting the level made the game no fun :/
yep this makes it pretty clear, I will make sure my game next time will not restart you over and over.
Now for my own commentary on the game.
Likes:
1. My music rocked this time. Taking 15th out of 204 entries just made my day. Next time I will have sound effects too because I found out about sdfx and that will really help out.
2. I liked the ragged pictures for the lightning and whirlwinds. I used photoshop for them and I thought they looked pretty.
3. I liked the back story for the game.
Dislikes:
1.I hated the restart level feature. I really wanted to have the life features in game but never made it in time.
2. Not enough time working on the game. Man that really frustrated me. I had a date this weekend, work this weekend, and went to my grandmas the weekend of the compo. It gave me nearly no time to actually work on the game. (I had other things too but those were the highlights)
3. No ending… really bothered me. It made my game feel incomplete. Which it was but I don’t want it to feel this way.
4. Not enough levels. It really should of had 5 levels with 5 songs to accompany the game.
I am so going to be entering again. This will be my 3rd time. (which is the charm right?) Last Ludum Dare I came in the top 15 for music. This time my goal is to be in the top ten. 
So what do you hope gets voted for? I would like to see toys personally.

So I will be using either c++ or Game Maker 7. I would be using Photoshop but my free trial ran out… so I am using Corel instead. Will be using Logic Studios for my music and snfx for sound effects.
First of all I had to google disguise to figure out how to spell it right so if nothing else I learned that from this compo…
Ace Disguise Master takes a interesting approach to being an enemy to defeat enemies using enemies power. If that doesn’t count as enemies as weapons I’m out of ideas…
anyways screen shot:
A random level from my game
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1517
The rest I will be using a insert more tag as to not take up all of the main page with my random stuffSo Here I will mention the ups and downs this time:
Ups:
3rd compo in a row! It’s almost a combo now!
6 full levels (That’s 2x the amount of levels than any of my other compos)
3 Full Fledge Songs (Comparable to My last entry)
Sound Effects (1st time adding sound effects)
I managed to get gravity to cooperate with me in this game. (unlike my 1st compo where I could never get solid ground to completely work.)
Closer to progressive difficulty: This time it may actually get slightly harder as you go on instead of being a total breeze to a sudden nightmare. Or just randomly switching the difficulty like crazy. Nice to have it more balanced.
Downs:
Bugs! Falling through floors I think is resolved but may not be!
Bugs! You may become completely invincible… not sure how it happens but I’ll have to fix.
Becoming the Enemy: I only got it to work so you could be 3 enemies. Didn’t really finish the one because he was supposed to be able to shoot…
Menu System: Pressing esc exits you from the game. I so would of rather-ed to have a menu system that would let you save but that never happened.
Overall:
I think this is the best Ludum Dare I have entered thus far. My entry is unique has enjoyable music and sound effects. somewhat humorous back story. As far as I am concerned this is the best one I have done.
ok Enough boring everyone. Chugg Milk and Eat Donuts I’m out.
If you want more just go play the game. I added more there:
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1517
Apparently as I was doing my final touches to the game pre-release I changed a line of code that messed up my whole life system causing permanent invincibility!
This but is now fixed in Version 1.1. So the 10 people who downloaded version 1.0 please update Thanks!
http://gamejolt.com/freeware/games/arcade/ace-disguise-master/3307/
Also to the 3 of you who had my Version 1.0 of my source code that has been updated as well. Please re-download thanks!
http://gamejolt.com/freeware/games/ace-disguise-master/files/3307/
Hi everyone. In the past I have tried to make games for this competition using tools I know in order to make the best game I can.
This Ludum Dare I am going to use as a learning opportunity to learn some new tools.
So I am going to use:
Unity 3.1 (New Tool)
Maya (New Tool)
Gimp (New Tool)
Logic Studios (Not New tool)
snfx (Not New tool)
as usual I will try my hardest to make sure I have fun audio for all to play. (Since that is what most people liked about my game the best.)
Good Luck to all and eat some cheese
Got my Song created. Now working on sound effects!
Sorry for being short but we are in the middle of the compo.
Man my weekend got all messed up… Not only did I not complete the project I got so busy today with other things that I missed the deadline for entering at all…
Maybe I will submit something to the Jam. Sorry everyone for not having anything more to add.
Hey everyone! We are trying to get money to build our game. It’s kindof like making money off an release… except it’s like raising funding to make the game.
We can get a grant if we get enough votes in this competition we are in.
It’s quick and free for you guys just help us with a vote:
http://www.saltvalleytally.com/campaign/detail/272
Cape Chronicles is a fantasy platformer where heroes battle beastly minions using elemental powers of fire, lightning, ice and more to carve through perilous 2.5D interactive castles. Cape Chronicles is a hybrid of classic platform gaming with modern gameplay concepts. Bravely risk all unaided or encounter new adventures through multiplayer co-op.