diningphilosopher

LD25

Ninox the Nightbringer – Post Mortem

Pointed at LudumDare by Frozen Fractal in the week before the Jam, my girlfriend and I decided to give it a shot.

Concept

I was absolutely convinced the theme would be “End of the World”, but it turned out differently. It took us about 4 hours to come up with an idea that would be simple enough to implement. A trainride forced us to think about it a bit longer than we would otherwise have. The player walks around on a grid, of which certain parts are occluded based on the player walking over “switch”-tiles. Stepping on a “spike”-tile restarts the level, so these have to be avoided, which can be hard in the dark. The goal is to black out the entire level (cover the land in darkness, following the theme). You can check out and download our game here!

Screenshot of Ninox the Nightbringer

Screenshot of Ninox the Nightbringer

Process

I really liked Python after some recent experience with it, and although Java and C are in general my stronger suits, I expected Python with Pygame to work better for this game (I had created a simple brickles game two days earlier to practice). My girlfriend did all the rest, i.e. graphics (in Inkscape), sounds, music (in LMMS and Audacity) and most of the level design (in Notepad). We took it easy: baking cookies, eating all of them, taking a walk, sleeping enough and finishing on Sunday. Despite this, we finished the game surprisingly fast, having a working game on Saturday evening. Sunday was mainly leveldesign and the imho boring polishing (graphics, “repetitive walking”, fullscreen-mode, intro and outro and of course testing). Half my Sunday was eaten by a futile attempt to create an executable from the Python code on Ubuntu.

The Good

We had fun, and thought the concept was original. Dropping the initial ‘pedophile searching his dungeon for a little girl’ made the game acceptable for my girlfriend’s mother, too. :-) We divided the work well and finished the game on time, with an intro and ending. The number of levels was okay (though some of them should have been left out). Both of us learned some (more) Python.  Drawing the graphics was great fun, and since they ended up so small, here’s a bigger version of our owl “Grog”:

Grog

The Bad

The biggest problem was deployment. I had no experience with putting stuff online, and the game required Python and Pygame to be installed, which most people don’ t have. Some programs exist to create a Windows executable, but it took us two weeks (combined >20 hours, ridiculous) to make PyInstaller work. The main problems were reluctancy to work from Windows, font, missing .dll files (for audio) which we manually included in the end. Maybe next time I’ll try Javascript. Anyway, we have an EXECUTABLE! 😀

Next time we could be a bit more ambitious. We were planning on adding more game elements (doors, walking goats), but with a working game, our motivation (aka pressure) wasn’t as strong as when we started. Also, see the previous paragraph.

Comments

29. Dec 2012 · 01:21 UTC
“Dropping the initial ‘pedophile searching his dungeon for a little girl’” – haha, good thing you did! The current theme is so much more charming!

LD28

Theme Criteria

Slaughtering my way through the theme suggestions, I got to wonder how some of those ended up in the list. In my opinion, a good theme has the following characteristics:

1. Immediately inspire
Good example: “Castle”. Building a castle, attacking/defending a castle, exploring a castle are all possibilities in terms of gameplay. It encourages medieval artwork, but leaves room for deviation.

2. Leave room for creativity, don’t be too specific.
Good example: “Futuristic”. Spacefaring, Post-Apocalyptic, Utopian are all possibilities.

3. Narrow down the endless possibilities. This is why having a theme for the contest is good, and it makes each contest unique.
Good example: “Power in numbers”. Although this leaves the setting completely free, it more-or-less forces us to create a game with lots of agents/particles/entities that somehow influence the game. A game that follows the theme will probably be recognized as belonging to this contest.

Do you agree/disagree with this? How do you rate themes?

Below are 50 particularly annoying peculiar suggestions in random order. If you suggested one of these, please let us know what went through your head when you made the suggestion. Did you honestly believe the theme had a chance of winning? (Some of the themes are bad in a funny way, I almost good-voted “Funny Hats” and “Maximum Yak Attack”)

  1. Quack!
  2. Suddenly Weather
  3. Christmas Trees
  4. Zenith
  5. Anorexia
  6. News
  7. Looking For Missing Head
  8. Pompeya
  9. Indigestion
  10. Game Development
  11. Remember The Fallen
  12. New Way
  13. Hydrocarbon
  14. Meow
  15. Voxel (for most participants, 3D is not feasible)
  16. Nanomaterials
  17. Martha Lost
  18. Counter-clockwise
  19. Internet behind The Scene
  20. Big Dick Problems
  21. Home Automation
  22. No Mouse Or Arrow Keys
  23. Candy
  24. Hungry Angry
  25. Unconventional Resolutions
  26. Funny Hats
  27. Miscommunication
  28. Contents On A Found USB Drive
  29. Make The Player Miserable
  30. Balanced Diet
  31. Underrepresented Crimes
  32. Achievement
  33. Soap
  34. Fast Lane
  35. Bread
  36. Maximum Yak Attack
  37. Frogs
  38. Smelly
  39. Third Party
  40. Music And Me
  41. Grunt Work
  42. Different Time Period
  43. Ultra Low Resolution
  44. Privacy
  45. Rhyming
  46. Cookies
  47. Flaws
  48. Quotes
  49. Short Wired
  50. Potatoes

Comments

sorceress
08. Dec 2013 · 10:08 UTC
People enjoy suggesting silly/joke themes, and then seeing them come up in the slaughter. It’s a bit of fun for everyone. As long as we’re not overrun with them I don’t see any harm in it.
08. Dec 2013 · 11:05 UTC
Good sir, Potato is actually an outstanding theme.
fferro234
08. Dec 2013 · 19:27 UTC
Hmm, I’m not sure about your themes either. They seem more like a setting or element. I would rather have a theme that promotes creativity and that are actual themes. No videogames themes are “Castle” or “Futuristic”. Maybe my problem is I’m thinking more in literary themes. but one word nouns or settings are not really themes to me, but just elements of game. I would not necessarily consider the game Flower’s theme to be ‘wind’ or ‘grass’, they are elements that make up a theme about the fragility of nature or the beauty of nature or something. Im obviously not an english major, but the vast majority of these “Themes” are just restrictive elements. I don’t think ‘futuristic’ is the theme of ftl or halo or any other future type game.