Bring it ON!
This was one hell of a jam, it's almost 5 a.m. and i'm way too late to go to sleep now :) It was the most exciting experience in my life, i hope the outcome will be interesing to the audience. Cheers!
This was one hell of a jam, it's almost 5 a.m. and i'm way too late to go to sleep now :) It was the most exciting experience in my life, i hope the outcome will be interesing to the audience. Cheers!
I see a lot of people trying Ludum Dare for their first try. It's amazing how such event is so popular amoung rookie devs (like me for example, i've started coding 11 months ago by now).
I see people use popular engines like Unity, UE, Gogot, HaxeFlixel, different languages and even bringing their OWN game engines. I wonder if somewhere there are people who try to develop their own language or something?
Anyhow i will be using Unity 2017, i will be streaming after the initial submition and will try to help anyone who is interested in Unity and C# coding even though i'm just a rookie dev.
My twitch channel https://www.twitch.tv/dioinecail1
And you can probably find me in Discord by "Dioinecail", contact me if you need any help with Unity (mostly 2D).
Good luck everyone, and don't forget to check for Null :D
I didn't expect the ludum dare event to pop out of nowhere in my calendar, so this is the result of my first day (+ level spawner)
https://ldjam.com/events/ludum-dare/49/project-s-l-i-m-e
We've been playing and rating other games but we have 1/3 ratio on received/rated and it feels sad.
I've been using Unity for the past 6 years and completely ignored other possible engines (except for Unreal 4, i hate it so much)
After playing with Godot for a few weeks i thought it would be a good idea to "battle test" Godot in a game jam, and coincidentally Ludum Dare 54 was around the corner, so here we are with a submission to Jam category 1.5 hours before the deadline!
