djanatyn

LD21

I’m in!

Coming up with an original, witty title is a lot harder than it looks.

This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.

I’ll be using:

  • ActionScript 3 with FlashPunk
  • sfxr and sunvox (a free music tracker) for sounds and music
  • mtPaint for graphics
  • emacs for, uhh, everything else

I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.

EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.

Tags: actionscript, emacs, flashpunk, mtpaint, sfxr

LD24

I’m in.

Okay, phew. This is a little bit late to be making an “I’m in” post, but here I go.

I’m not as prepared for LD48 as I would like to be, but I think I’ll do well and have a finished game to show off at the end. I’m really excited to see what the theme is!

I’ll be using:

If everything goes well, I’ll be releasing my game as a universal jar that should work regardless of what you’re running. If everything goes horribly wrong, I may go back to using Python + Pygame; I doubt that’ll happen, but I have it set up just in case. Good luck, everyone!

Comments

sfernald
24. Aug 2012 · 06:44 UTC
Definitely make a postmortem on how it went with clojure. Very interested in that language, but don’t think it’s right for games.
25. Aug 2012 · 09:24 UTC
I’m using Clojure also (well, ClojureScript). It’s been awesome so far. I haven’t tried Penumbra yet, but it looks interesting. I didn’t want to give up the great tools and great language to make this game, and thankfully I don’t have to.

Good luck and have fun!

switching to lispbuilder-sdl

okay, I’m not having much success using penumbra *or* quil with clojure. I’m going to switch to common lisp and try using lispbuilder-sdl. hopefully I’ll work better with that!

common lisp is fun!

I’ve definitely learned a lot more about common lisp so far. Packaging was a bit difficult to understand, but I got some help on IRC and eventually got my code split into separate files. I also wrote my first real-life-macro, when messing with a clock and ticking functions.

I’m not sure if my game will be any fun at all, but it sure was fun to make. I’m excited to write a post-mortem, and I’m curious to see how far I’ll get tomorrow. I wrote a TODO and I have a plan!

Right now, there are creatures that wander around the screen randomly. They don’t fall off. You can walk around, but you can’t fall off the screen either.

Here’s a screenshot. It’s not as interesting as the other games, but still fun :)

screenshot

Comments

imake
26. Aug 2012 · 05:48 UTC
Looking forward to take a peek into source code (don’t panic). I know a bit Racket (which derives from Scheme, which derives from Lisp). Might try that kind of thing someday myself. Go on, you can do it!