I'm in! Finally!!
After many years of procrastrinating I'm finally doing it.
Engine: Unity
IDE: Visual Studio or Atom
Music/Effects: Mulab / Sfxr
Art: Gimp / Paint
After many years of procrastrinating I'm finally doing it.
Engine: Unity
IDE: Visual Studio or Atom
Music/Effects: Mulab / Sfxr
Art: Gimp / Paint
This will be my first LD after procrastinating the last few times. Big thanks to Quill18 for reminding me about it.
Engine: Unity
Code IDE: Visual Studio or Atom
Graphics: Gimp / Paint
Sounds: MuLab
Can’t wait! Good luck to everyone!
I couldn't get the game done for the compo (rl stuff got into the way and didn't want to pull an all-nighter), but that didn't stop me from enjoying the weekend. Anyway, here is the game released as a Jam-candidate.
You can find my game here: https://ldjam.com/events/ludum-dare/38/to-kill-a-planetingbird
Things I learned this LD: - Start from the core gameplay first, this way you have more time for finding out the actual fun in the game. - Spend some time learning the tools you are going to use, even though they look self explanatory at first glance. - Remember to eat & sleep
T'was fun!