DJLad97

LD27

I’m in! (For the first time)

Ok, I didn’t realize that you actually had to make a  post saying that you’re in otherwise your hard work doesn’t count.

So the tools I will be using or have used (I’ve almost finished):

C# Xna

Visual Studio 2012

Ogmo Editor for maps

Photoshop CS6

BFXR

Wolfrom Tones for the music

And maybe audacity if I need to edit some sound/music

LD28

I’m in!

Luckily, I don’t have proper exams in January compared to previous years so I think I can spare a couple of days of revision to make a complete game (which I’m not very good at). Also my 2nd entry to LD – loved my 1st one back in the summer 😀

My tools:

C# & XNA

Visual Sutdio 2012

Photoshop CS6

Audacity/BFXR (maybe my guitar if I have tune that fits the sound of the game)

Tile map && Tile map collision

Tile maps and their collision are my bane of game programming! There’s nothing out there that seems to help me; when I do get close (or get it complete) the collision is so buggy and odd they’re on the verge of un-playable. They’re really a pain in the arse for me

Comments

Ovno
14. Dec 2013 · 11:05 UTC
I use this
DJLad97
14. Dec 2013 · 11:25 UTC
I’m using xna (which already has rectangles and their sides built in) and that’s what I’m basically doing – checking the the player rect and the tile rect. But for some reason its so buggy, one example of its weirdness is that it will teleport through tiles and slide up/along tiles when colliding with them. Its all really weird and I’m not sure why :(

Figured out my problem – just need to fix

For some reason, which ever tile collision I do first (bottom of the tile, top of tile etc), that’s the one that works fine and the rest are all buggy. Or if I do else if’s the 2nd on works and rest don’t. Just need to figure out how to fix it :)

(EDIT)

Almost there, for some reason I cannot move away from a tile when I hit a tile

Urghh… :(

Not feeling confident with this compo after the first day, entered my first one in the summer and that went quite well (better than expected). But this one has just been a flop, I spent most of the day on the tile map collision – which is still utter crap. I have the basic idea for the game, but I still need to find a way to make a maze game interesting while traversing through it. While making it hard. Anyone else’s compo not gone to plan?

New game

After realizing this morning that the current game I was making wouldn’t be fun to play at all AND one of the main thing I needed was working properly, I decided to scrap it and start new. My progress is going well; I feel quite confident about finishing with the time I have left 😀