dock

LD14

My working area during LD14

Obligatory Working-area photo!
The most important piece of equipment here is the cup of coffee.

First screenshot

My gameplay mechanic just started working, so I thought I should share a screenshot. If you can imagine the white blob in the middle as a character, and the other white milky blob as ‘lava’, you get some idea of where this is going. :)

Almost gave up, but decided to see it through

My project has been going pretty badly, but I’ve decided to see it through to the end. If I work super hard I should be able to get something I can share by 4am. o_o

Comments

sol_hsa
19. Apr 2009 · 15:41 UTC
pretty
0rel
19. Apr 2009 · 15:47 UTC
woa!! grraphical hotness. sweet!

(just hoping i can play it on my crashy latop here…)
Comtemno
19. Apr 2009 · 15:47 UTC
It looks pretty indeed! I think that since you have come this far, you should continue. Godspeed!
19. Apr 2009 · 15:52 UTC
looking great!

I’ve had to drop out :(

A few serious crash bugs towards the end killed any chances I had of getting anything out for the deadline, unfortunately. So, no LD entry from me.  Still, I’ve learned a lot from this challange and I’ll definitely be back in four months. Hopefully third time lucky!

LD15

Dock does LD15

I’m planning to do Ludumdare this weekend!   This will be my third ludumdare attempt, and I’m hoping that I’ll finish a game on time this time. My previous two games ended up in an unfinished state, and I’m hoping to avoid falling into the same trap this time.

I’ll be using Unity for my game.

Comments

26. Aug 2009 · 04:25 UTC
Don’t be so harsh with yourself. Your road construction game was awesome!

Good Morning Ludumdare 15!

ld15-1

Making breakfast is no reason to leave #ludumdare! :3

Still thinking about what sort of game to make. I’m determined to make this one count!

Comments

nullsquared
31. Aug 2009 · 11:43 UTC
Whoah those look really good, what’s in them?
11. Sep 2009 · 09:11 UTC
Lincolnshire sausage and fried egg :3 It has become my go-to LD48 breakfast!

Pixelly 3D Cave goo!

ld15-3

Pushing ahead with my caverns idea. Haven’t figured out the gameplay yet, but I’m starting to get a feel for where this is going. :) It’s not yet 9am so I think I’m in decent shape.

Grid Paper = <3

ld15-5

The best thing about this theme is that it gives me an excuse to use grid paper (and to spill coffee onto said paper, whoops!).  I’m planning out some caves and hopefully I can get something up and running by the end of today.

ld15-6

Here is my working setup. Same as last time pretty much!  Note the cafetiere which was previously full of coffee! :3

ld15-4

And here is my game thus far! It’s all looking a bit too ‘fecal’ for my tastes so I need to consider a different palette soon. Hopefully it won’t take too long to get all the pieces in so I can start building my game.

Comments

29. Aug 2009 · 07:49 UTC
whoa.. is that your screenshot already? I’ll have to go read what engine/tech you’re using. anyway, I love the ‘too fecal’ comment… hehe.
29. Aug 2009 · 07:54 UTC
I’m using Unity3D which makes it a bit easier to get started in 3D :) Lots to do though.
hroon
29. Aug 2009 · 07:57 UTC
Consider me intrigued. I love this theme. :)
29. Aug 2009 · 08:26 UTC
Ohh, I love the low resolution textures :)

Icy caves

ld15-7

My caves are no longer stereotypically brown! They are now stereotypically blue! I’m going for the whole icy cold cave thing I think. :)   Just been working on collectable items which have a nice sound effect thanks to SFXR! It feels almost like gameplay!

Comments

29. Aug 2009 · 11:43 UTC
sweet
Hempuli
29. Aug 2009 · 11:48 UTC
awesome!
29. Aug 2009 · 12:12 UTC
Doesn’t look poopy anymore, looks cool!
29. Aug 2009 · 12:17 UTC
dig it!!

Ommy nom!

ld15-8

My girlfriend made me some awesome risotto! :)

ld15-9

Followed by some strawberries whilst I do some 3D. :)

I had a few difficulties with my game, but it’s starting to come back on track.

Comments

29. Aug 2009 · 18:59 UTC
I like that bowl!

Penguin says “Kwa!”

ld15-10

I’m starting to get a feel for where this game is going. I have NPCs working in game now, but I still have a lot of work to don on the graphics. I’m working my hardest to get the game design and goal working, and then I can come back and clean up the art towards the end!

Comments

30. Aug 2009 · 08:03 UTC
funky style =)
30. Aug 2009 · 12:05 UTC
Looking cool, Hayden! Is that Penguin vs Lava penguin?
31. Aug 2009 · 18:51 UTC
It’s a different penguin! Lava penguin has a scarf!! XD

First build of the penguin game

ld15-11

I got my first test environment working in the penguin game!

Test it out (needs unity3d browser plugin):  http://deadpanda.com/lj/ld15test.html

Penguin cave game was finished and submitted on time!

ld15-13

I  submitted the game an hour ago, but I forgot to post on the blog!

Play it via the browser <a href=”http://www.deadpanda.com/lj/ld15submit.html”>HERE</a>, or grab the download (Windows or Mac): <a href=”http://www.ludumdare.com/compo/ludum-dare-15/?action=preview&uid=472″>HERE</a>

I’m very excited because this is my first successful ludumdare entry. My last two attempts crashed and burned, and this was pretty close to doing the same. I was able to scrape it with a few rough edges and submit it on time. :)

Comments

rollbak
31. Aug 2009 · 19:27 UTC
Hey nice entry… can you share the code? I want to see how you made your game in unity in such a short time.

‘Nice Cave’ Post Mortem

Ludumdare 15 is over! This was my third time entering, and my first time having a successful entry. It wasn’t without its problems though, so I figured I should do a write up of how it went.

The idea behind the 3D environment was to make 3D ’tiles’ that can be put together in a grid arrangement. These were made in 3D Studio Max and exported to be used in Unity. The shapes had their texture co-ordinates setup so that they share one material for all of the objects. PCs can render a LOT of geometry so long that it shares the same material. This concept worked out pretty well, as the final game runs nicely on even the shittiest laptop!

I also decided to go with low-resolution textures, with 32×32 per metre square. This didn’t quite work out unfortunately because 3D Studio MAX’s UV texture co-ordinates are pretty inaccurate at low numbers, and even unfiltered textures suffer. This method was a thoery that didn’t work out, but that’s okay.

The graphics in general are very rough. These are all my ‘first pass’ attempt at graphics, and I didn’t have enough time to clean them up. The tiles for the walls were never really finished properly, and some of the areas didn’t get a proper treatment for the floor. In general I think the graphics look okay though, and I was pleased how consistent the visuals are.

Building the 3D environments also took me a while longer than I had hoped. Things because faster when I started from scratch, but I didn’t expect the environments to take so long. Unity’s editor isn’t too helpful with this either because there are no easy ways to select multiple objects, so I had problems with things like enclosed areas being invisible or hard to click on.

I lost a bit of time by wasting time on code that wasn’t important. I spent a while trying to get good keyboard only controls working, which I later scrapped because they clashed with the mouse controls, and I didn’t have time to make a toggle (despite the mouse controls being a bit annoying for some). I would have been better off spending that time on a title screen and ending screen, which I regret not implementing.

I used ‘SFXR’ (CFXR on the mac) for sound effects, and I was massively pleased with the results. I started work on some music but I couldn’t get anything to suit the theme. Sorry the sound effects are a bit loud! I was pleased to get some sounds in there though, it makes the whole game feel much more responsive!

In terms of game design, I didn’t really have a solid game design figured out. Towards the end I decided to use what I had working well (doors and object-keys) and make the game progress based entirely on those. I think this worked out okay, with the game being a bit of a challenge but not so long to become boring.

All in all, I think it went okay! I am looking forward to the next ludumdare! :)

Comments

brandonman
01. Sep 2009 · 00:52 UTC
It was very fun! I still haven’t figured out some of it though. 😀 Nice work! It’s awesome to see what others are capable of in 2 days!

LD16

Dock on the block!!

Hey ludumites!! I’m here again, this if my fourth consecutive ludumdare! :) My first two attempts were pretty much a failure, but I succeeded last time with “Nice Cave”, and I’m very determined to make it come together this time!

– Unity + Textmate for code.
– Photoshop + 3D Studio Max for art.
– SFXR + GarageBand for sound and music.

See you guys on the battle field, where we’re all fighting against the common enemy: the deadline!   Come on everyone!  Give it your all!!

Comments

SonnyBone
07. Dec 2009 · 21:05 UTC
HECK YES. “Nice Cave” was pretty rad.

I’m looking forward to your submission this time.
08. Dec 2009 · 23:18 UTC
I’m in as well. Here’s hoping for a majorly fun time : D

Gawker – easy webcam + desktop timelapse for Mac

Gawker for the mac is a nice free app for recording timelapse videos. It will record screenshots every X seconds, and then compile them into a MOV file.  I’m doing a test over several hours at the moment, but I think it will be fine.

http://gawker.sourceforge.net/Gawker.htmlhttp://gawker.sourceforge.net/Gawker.html

Comments

samel
11. Dec 2009 · 12:25 UTC
Mac users can also use the wiki bash script with some modification. If someone is interested i can add the osx scriptto take screenshot.
11. Dec 2009 · 12:34 UTC
If I recall, the maximum resolution gawker can record at is 640×480, which would limit its usefulness for us.

Still exploring possibilities!

ld16-2

Breakfast was delicious! 😀

ld16-3
I’m still getting started with this, struggling for inspiration somewhat. I’m probably going to make a third person exploration game. Hmm.

Comments

mirosurabu
12. Dec 2009 · 09:10 UTC
I like the first picture better than the second one. : P
12. Dec 2009 · 09:47 UTC
Man, that is a proper English breakfast. You might have ruined my productivity for the morning (read:afternoon) while I go out to find some sausages…

gooey nightmares!

ld16-6

Still don’t have a direction with this game, but I’m trying to get some of the mechanics out of the way. I have textboxes and questions working in a fairly tidy way. Need to get my inventory working, and then I’ll be able to start thinking about what is possible in the game!

luncheon dare

ld16-7

Chicken rolls for lunch! Game is going a bit slowly, but I’m slowly checking off my list of mechanics I want available, then I’ll be able to build the game based upon what works. :)