doowttam

LD22

I’m In

I’m going with JS/Canvas. I’ll be using the basics of my warm-up as a base for handling input and drawing.

https://github.com/doowttam/-LD48-Warm-Up

I’m thinking about going top-down or puzzle though, at which point I’ll be writing everything from scratch.

Other tools: Gimp, sfxr, Wolfram Tones

Progress so far

So far my engine is set up to work with whatever map I give it, and I’ve got the character and the main NPC up and running.

Next step is to fill out the map (this one is blank) and add some obstacles to the gameplay.

Pretty sure I’m going to end up with a 30 – 45 second game, though.

Playable here: http://doowttam.github.com/Lost-Mom/

LD23

I’m In

I’m in for my second compo.

I’ll be be writing in CoffeeScript and HTML5 Canvas.

For content I’ll be using Gimp, sfxr, Wolfram Tones and Audacity.

Edit: Should have really posted this earlier. But, I might be pulling some basic engine stuff from one of my prototypes seen here: https://github.com/doowttam/The-Chase

Progress Update

It’s officially a game. You get a score and damage and everything. I’m still looking for that original twist, something to make it my own. But, there is still plenty of time.

Sound, graphics, more enemies, and more areas still left to do.

LD26

I’m in

I’m going to work in HTML5, sticking to Canvas 2D and JS.

I”ll use some base code from HTML5 Boilerplate and from a talk I gave on HTML5 Games. I may use jQuery if  I end up venturing outside of the Canvas much.

For assets I’m going to use Gimp for art, as3xfxr for sound effects and Wolfram Tones for music.

I’ll host it on GitHub pages.

That sounds like all of the components for a game, minus the theme!