dray

LD21

escape!

Hey everyone,

After some hours asking myself why did i check +1 for escape, i find a little something who look like a game.

Looking at my hot chocolate and strawberry jam this morning, i had the idea of a robot trying to escape some garbage collector.  So your objective is to reach the top of some kind of garbage tower made of block falling above your foot.

So here is the first version i made in the last 4h : http://www.draygoon.com/LD21/v01.html

Controls : Arrows to move and Space to jump.

my objective for this first LD is finishing at least 1 level. so i keep a playable build and try to not do anything that can be playable in 15min.

next :

-shadow for the sphere so you know where you are while jumping

– first enemy !

– first trap !

– Title screen!

Comments

Lucyberad
20. Aug 2011 · 10:25 UTC
Really nice concept. Fit well to “escape” !
dray
20. Aug 2011 · 10:29 UTC
Thanks :) hope to make something really fun from it

Esc. The Robot Postmortem!

Postmortem time!
This was my first LD and i have to say that i really enjoyed it, with all the blog post, chat and Streaming i didn’t feel alone last weekend. Thanks for that.  long post ->


About the game, my first objective was to have a game working, in that i success even if all the things i wanted in it is not like enemies (but i like my evil space mouse so i’ll do it).
I was preoccupied all weekend about the feedback other have from my game. I wanted a game a little frustrating for the player trying to escape the falling ground while looking for the Exit.
If you played my game you probably notice that “little frustrating” don’t fit well to my game, i spend so much time playing my game that i master it and i wasn’t able to find why people found it that hard.

The major feedback i got was the camera Perspective giving wrong info about distance for jumping. Here is my biggest mistake. When the idea of the game came to me, I saw it on a 3disometric view and make it but it didnt feel right,
so i make it a perspective camera keeping the iso orientation, the game wasn’t really playable and finally came to the cam i have in the game, 45° in 1 axe. i don’t found it perfect but that was ok and move to something else.
After that i didn’t touch the camera tweaking jump to make it easier but with the bad camera the game never feel right.

What i should do : I don’t really know, probably trash my cam and start a new one, behind the player but that’s not really the vision i got from the game.
so i have a question for you friendly dev people what do we have to do when we don’t find a solution that fit your idea?

Actually i redo the camera but don’t know yet if this will correct the problem. now the camera zoom in from the levelmap to the player so you know where the exit is. you can make a new zoom out using token you got in the level. For the perspective problem, now you can rotate the camera with the B and N keys.
when i finish this i’ll post a new version on kongregate and redirect the link of my entry to the original hosted by me.

And tonight i’ll doing a Walktrough video for my game, because i supposed that not a lot of people saw the 3 levels after the tutorial.

Sorry if this Text is unreadable it is written in Frenglish.

The good things :

– I finished it
– The idea worked early the first day
– I code things i didn’t think i was capable of
– The creativity from LD blogpost/chat/streaming help a lot
– Pretty Happy with the result

The bad things :
– Having an idea don’t say it’s a good one
– Making art take time, especially when crashing
– Lost Motivation on day 2 afternoon
– Panic about panicking
– Tweaking take time and feedback need to be undersood
– Unable to read Irc Chat
– Look at how frustrating is your game

Timeline (approximative):

Day1 :
9h00 : Woke up, look at the theme while Breakfast
10h00 : panicking because i vote for the theme and have no idea about what to do except crappy 2d plateformer
12h00 : lauching Unity to try an idea about falling ground
12h30 : walking on the falling ground seems fun !
13h00 : idea pop!
15h00 : first prototype on the web
18h00 : spend some time tweaking the game, from 2 friend feedback
23h00 : spend night making better texture for the blocks, you can find different ideas with the sources ( even PSD files)

Day2:
10h : 2nd prototype on the web
13h : made concept for the character, tweaking game, not really motivate
14h : Bumper Cube added
15h : Yay! my computer crash while making the uv of the character, of course no save at all…
17h : Character finished no one can play the level except me…
19h : Spend time to make the character rotating, too tired to do a easy thing like that. I found the game have good controls but other find it way too hard, Tweaking…
02h : Until Submission ( deadline 3h here) : Making The tutorials, menu, last tweaks… so tired

Esc. The Robot Walkthrough

Hello everyone,

After some problem to capture my game i finally achieve to make a Walkthrough of it . I don’t know why but the game is darker in the video… if someone have an idea about that.

LD21 entry Walkthrough

 

how do you embed a Youtube video in a post?

LD23

By the way, I’m in !

Hello everyone,

1 day is behind and i make my first post for this Ludum dare, 2nd of my life. I totally forgot the date and so had to make some change in my planning this week end, that mean little time today and little time tomorrow to work on my game, Yay!

My game will be some kind of buggy weird fast-paced lifesim.

Tools :

Unity

3ds max

Photoshop

I’ll probably not have time to post much during the making i’ll try to do my best.

Bonus : the desk i’m working on this week end, and for some reason i try to make my textures by hand, not sure yet if it was a good idea.

10min before the end, i manage to end my game. The game is very buggy and i think not very accessible. I didn’t talk about it before because i had very little time to work on it this weekend. here is my entry link : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5284

LD26

I’m in !

last LD wasn’t the best one for me, but i’m ready for this one !

Tools : Unity, 3dsMax, Photoshop

Language : Javascript

 

 

Why did i vote for this theme ; ;

Hello everyone,

first post about my progress because i had quite a hard time yesterday to find anything to match the theme. it’s the first time i found myself so helpless for a theme, they all have the difficulty but this one is tough.

I iterate twice yesterday without any motivation for theme, so this morning, i made something way more simple, to match the theme, it’s not the most inovative idea but i didn’t want to quit the ludum dare with no game to show.

if you are curious here is my first prototype :

unity Webplayer : http://dl.dropboxusercontent.com/u/6912146/LD26/v0_1/WebPlayer/WebPlayer.html

flash : http://dl.dropboxusercontent.com/u/6912146/LD26/v0_1/Flash/ld26_2.html

arrow to move

and here my second attempt for the same idea :

http://dl.dropboxusercontent.com/u/6912146/LD26/v0_2/WebPlayer/WebPlayer.html

 

my new idea, is a simple plateformer in the dark. actually i have 5 levels. not really show well in screenshot but i’ll do some of them later!

 

LD28

Finally got the time to post ! Game finished !

screenshot_04Hello everyone !

what an incredible LD ! the theme was very inspiring for me and i got multiple ideas for it. Most of them finish in the actual game who is a mash-up of all the ideas i found fun (except the on chance dating sim, don’t find how/don’t had time to add it ).

It’s the first Ludum Dare i made with a friend, and i’m really happy of our collaboration and result!

first the game : http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5284

it’s a mash-up of Survivor, Battle Royal and a lot of WTF. i planned to use Unity like everytime but i had construct 2 opened and say “hey! why not?” it’s the first game i make with it, so i spend quite some time learning it, a post mortem could be interesting on that part.

I think it’s the most fun entry i made so far and as always with no sound because i know that nobody like sound, we can’t even see it ! yeah, sound is stupid.

Short post because it’s 1h30 in france, and i’m working tomorrow. I’ll spend more time to talk with you later !

LD32

I’m in

Hello all!

Late start from france here with a great theme! already have the start of an idea, nothing to explain yet but i have my character concept for you !

Good luck everyone !

 

character_concept

art update

I’m still shaping the gameplay of the game and i’m continuing art while i have something to work on.

Last time i forgot to tell wich program i am using so: Unity, Photoshop, probably sfxr and something for genereting music if i have the time.

The more i’m working on the art the more i remove from the concept. The idea is using every object in the house as a weapon.
mock_up

Rescue Mr.Furrybottom finished! well, kind of

Hello all,

that was a really great theme to work on even if the result i got isn’t as good as i plan it, i found it quite fun and really like shaping this story based on the style of 90’s cartoon.

I finished yesterday at the last minute in compo and go to bed when the page was up. I’ll do some debug tonight and more importantly start testing all your games ! by the way, if you offer an Android build let me know in the comment so i’ll try it on the subway later.

here is a self promoting link to my game page : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=5284

 

 

LD 38

I'm in!

My last ld was 2 years ago! I'm happy to coming back and i'll be followed with 2 Friends this time :) We'll be using Unity for the project. We are un France so we will discover the theme when we wake up in 8h.

Can't wait!

1 day in

We made good progress on our supermarket game where you meet anoying people. We hope to quickly finish the gameplay loop to add content and obstacles in the game.

IMGem22042017/em204706_0.png

let's go shopping !

Do you like tomatoes too ? Capture.PNG

Let's play SmallWorld Supermarket !

Hello everyone ! i just posted a pc fixed version and a mac version ( untested :( ) of our jam game, "le monde est petit!" - Smallworld Supermarket!

tts.jpg

here is the Fixed version log :

The kid wasn’t working ( bad layers),

the mission UI was showing only 3 missions not 5,

Improve the readability of how to play screen.

i corrected some colliders size who was too big for the cart.

i keep the original version of course if some of you want to test the version of monday.

I hope you will have some fun playing our game :)

https://ldjam.com/events/ludum-dare/38/comme-le-monde-est-petit-smalltalk-supermarket

here is some screenshots to make you interested in our game :

cash.jpg

dg.jpg

Untitled-1.png

We love feedback ! you can try and rate our game !

screen_cover.png

Hey!

our game is available for rating! if you have any feedback on it, we are very interested in them :) this is my first LD with a team and i'm really happy with what we came up. We should have spend more time to focus on the theme and after our initial idea we drift ( pun intended if you play our game :p ) a bit from the small world theme. I think that the game is still interesting and we'll give you some fun for 5 or 10min!

https://ldjam.com/events/ludum-dare/38/comme-le-monde-est-petit-smalltalk-supermarket

We will do our best to test as much game as we can with a priority on the people giving us feedback of course.

Enjoy !

LD 39

I'm in

a little late to join the party! i'm in for the jam with a friend with who i worked on the previous LD. we will be using Unity and Photoshop.

Help us get feedback :)

Hi, This LD was quite a rush for us this time. I didn't had time to post during the event on progress because we had a game only 1h before submission :p But i liked the idea we came up with, even though the execution need quite a lot of polish to be an interesting game, we are thinking to do it and maybe release it for free on android. So the most feedback we can have we'll help us !

game.jpg

You play the new warden of a prison, right after your arrival, the prison ran out of power and you need to manage your generators and inmates to hope keeping everything in order until power come back.

I just added an updated version, with a playable pace and some fix for the game. Here is the link if you have a moment to try it : https://ldjam.com/events/ludum-dare/39/blackout-for-the-new-warden

Thank you !

Web version added, still need some votes !

Hello, i'm just coming back from vacation and i'm a bit late on votes. I'm workning to test as much games as i can after work but our game severly lack votes :/ to help you test it easily i just added a Web version for the game.

79dd.jpg

here is the web link : https://helscar.itch.io/ld39

and the game page : https://ldjam.com/events/ludum-dare/39/blackout-for-the-new-warden

thanks for all of you who take some time giving us feedback !

17 Hours for 7 votes !

79ce.jpg

Hello everyone, juste a quick shoutout for my game who is still missing 7 votes ! The game is quite hard to get into it but a run is about 5min. The game is available as a download for windows and android but alors in WebGL ! Every feedbacks are good feedbacks so do not hesitate to give a look at the game :

https://ldjam.com/events/ludum-dare/39/blackout-for-the-new-warden

Thanks to you all !