drkrunk

LD26

I’m In!

This is my first competition so I’m pretty excited.

Language: AS3

Editor: Flash

Graphics: Flash, Illustrator, Photoshop

Music/Sound: FL Studios

Progress

Screen Shots Tile Animations:

Not as minimalist as i’d like it to be, but it’ll have to do.

ScreenShotsSmallMap

 I’ve been awake for more than 24 hours. I m going to try to sleep a couple hours and then get back to work.

More Progress

 

Chest and spells almost complete:chestsSS*Lol you get spell number1.

LD27

We’re In

This year I’ll be entering the jam with a friend of mine.

We’re going to using:

  • Lang: AS3/FlashPunk
  • IDE: Flash/Flash Builder
  • Graphics Editor: Flash and Photoshop
  • Sound Editor: fl Studio

4 hours in.

first

Implemented:

Running.

Jumping.

Collision with world.

***THESE ARE PLACEHOLDER GRAPHICS***

 

TODO:

Better scrolling.

Game Mechanics.

 

Update 2

second

Progress:

Better Scrolling (done)

Starting game mechanics (Working on now).

GUI (Working on next)

 

 

 

 

Antidote – Plays Slime Quest

The people who made Antidote made a video of themselves playing Slime Quest.

Antidote

 

Check out their game if you haven’t played it already, you won’t be disappointed. If you are interested in seeing the video on Youtube click here. Thank you guys for playing our game and sharing it on Youtube.

Comments

Antidote
07. Sep 2013 · 16:24 UTC
Thanks ^^ It was my pleasure!

LD28

We’re in…

We have team of 3 including myself. I will be helping art and programming, but mostly will be focusing on music and sound this time around. I’m looking forward to relaxing and making some music instead of pulling my hair out debugging and implementing functions.  This is my 3rd ludumdare.

Language: Java + lwjgl

Music/Sound: fl studio

Art: Flash/Photoshop

IDE: Netbeans and Eclipes

Note to all the new peoples: Sleep normally, you will get more done if you sleep instead of drilling away at the code. Speaking from experience it will cause more problems if you don’t sleep.

 

 

 

So far….

My graphics artist couldn’t participate so I have to take over on graphics. So far I have the character designed and a few tiles. We have concluded that the game is going to be a side-scroller, but yet to decide on objective.

ssl28

Getting tired update…

8 am here. It’s almost time for bed. Here’s a small mock up. Needs a lot of work =/. Tonight was just random graphics to get us started. Tomorrow I’ll refine what works and throw out the rest. I’m going have to get rid of the back stroke around the objects and the adjust the colors on everything to fit the character better. Goodnight ludum  and good luck.

ssl28_4

Update…

Some random tiles and objects.

ssl28_3

Another Update…

More pieces done, programming finally started and  coming along great.

ss28_5

update…

Main systems are done in the game. Next is to create more tiles and start making maps.

ss6

Play Online…

Now you can play Byte’s Socks in your web browser. This morning William created an applet of our games, I just put it in a web page and posted to our website. Check it out if you haven’t already.

lastss

LD31

We’re in!

This will be my 4th ludum dare. We have been looking forward to this for a while since we couldn’t enter the last 2 jams. I hope we show improvements from our last score since we had nearly a year to hone in our skills.  This will be our first time with Construct 2 which is a really fast tool for making something that at least resembles a game in a short amount of time.

 

Team:

Chad: Graphics and Programming

Nate (drkrunk): Graphics, Programming, and Sound Design

 

Software:

Engine: Construct2

ImageEditor: Photoshop

Music/Sound: Fl Studio

1st update!

- Core mechanics implemented

– Character animations done

– World designed

– 64 oz. Redbull consumed

On to a great start! Here is a screen shot. Let us know what you think!

Effen Games Screen Shot

Save The Giant Post Compo

Save The Gaint

With all of your awesome comments about how we should keep going with the project.

I have been giving a lot of thought to doing a post-compo, and have decided that I’ll only work on a post-compo version is if it was to be a full-fledged game, not just bug fixes. In order for this to become a reality, I really need a community backing it. I have created a Google group and if we get 15+ people to join, then I’ll start working on it. Basically, I’m looking for an audience for the game. This is extremely important to us because there’s nothing worse then pumping your heart and soul into a project to realize that no one cares to even play it when you’re done, which has happened to us before.
If you want to join the group, then go here: https://groups.google.com/forum/#!forum/save-the-giant and apply for membership. I don’t want to make this group public, because this will act as the dev group. There will be a section for public builds if it makes it that far.

If you haven’t played our game, please check it out and let us know if this is a good idea. Leave a comment here if you would like us to play your game in return. Thanks in advance for your support.

 

LD32

We’re in…

Hopefully our entry comes out better than last time, but I don’t imagine it being much worse. This time were going to a 3/4 view top down game of some sort. We hope the theme lends itself well to the rogue-lite/like genre, because we’ve been talking about making a rogue-lite/like for LD.  I’ll focus on code and sound instead of balancing graphics, code and sound. I wasted a lot of time last time on tweening animations to perfection instead of solving issues in the game. We aim to keep the project simple; last time we ran out of time making our entry buggy and down right un-fun to play. Hopefully we’ve learned from our past mistakes.

 

Anyone who is a big fan of the rogue-lite/like genre feel free to comment with what you love about the genre to give us some direction. This will be the first real attempt at that genre.

 

Engine: Construct 2

Sound: Fl Studio

Graphics: Photoshop

Team: Chad – Graphics and Nate – Code and Sound

Energy: RED BULL!!