How I Took the Leap: LD with Zero Game Dev Experience and a Week to Learn
Hey everyone,
I just started my journey into game development this past Sunday, prompted by a challenge from a friend who dared me to participate in the upcoming Ludum Dare event. With the motivational quotes of David Goggins and Nick Eh 30 echoing in my mind - 'Never Back Down, Never What?' - I decided to take the plunge.
Unlike many of you, I have zero experience in game development, but I do bring about six years of backend C# development under my belt. My Ludum Dare goals are as follows:
- Create and publish a game, even if it's only somewhat finished, in The COMPO section.
- (This one might be a bit ambitious) Beat my friend's score and prove to him that around three years of commercial gamedev experience (a total of six years in software development) and multiple LD entries can be outshined by talent and a deep understanding of games, something I like to think of as a natural-born gamer's advantage.
- Learn the ropes of game development and relish the entire process.
I'm learning the ins and outs of my chosen engine and how things work during my spare time, juggling work and other responsibilities. This means I'll have limited options for what I can create, but I firmly believe that with some creativity and a simple concept, I stand a chance at making a decent mini-game. Whether I'm being overly optimistic or not, we'll soon find out, so stay tuned!
Here's what I'm planning to use:
- Engine: Godot 4
- Editor: JetBrains Rider
Let's embark on this journey together!
UPD I did it, results