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LD32

Howdy

This is my first Ludum Dare, so most of it was spent hesitating and trying to get motivated (my actual number of hours worked is embarrassingly low…) Anyway, my only goal is to end with something playable and hopefully fun! I’m using Love2D, sfxr, mtPaint. Here’s a mysterious .gif of a violent fire hydrant:

2015-04-18-1

SUN SLAYER

Worried that I won’t be able to polish my game/add good music, but it’s decently fun! I think.

This fire hydrant flew too close to the sun…

out

Comments

rd127p77
19. Apr 2015 · 16:51 UTC
For your first Ludum Dare this game looks pretty amazing. Can’t Wait To Play it

LD34

Proud to finish my second LDJAM with Acrodog!

mr1gQf

Unfortunately, school gets in the way of a lot of Ludum Dares for me, but I’m really glad I managed to do this one! I went with the 2-button theme and made a game where you tilt the floor to help your stunt dog do tricks. The goal of the game is to stay in the spotlight for as long as possible. I also wrote a short little ragtime piece for the game, which is a first for me.

You can play Acrodog here!

Comments

14. Dec 2015 · 02:41 UTC
Wow, this is so creative! Definitely put a smile on my face :)
mlepage
14. Dec 2015 · 02:47 UTC
That is so cute.
14. Dec 2015 · 02:58 UTC
looks awesome, bookmarked :)

LD 38

We're In!

I'm working with two friends in 3 different cities for the LD38 Jam competition!

You can find my previous LD games here, or follow my Twitter here. We're also pushing to this public GitHub repository.

If you're a fellow game dev, please say hi on Twitter! I love following and playing other LD games, can't wait to see what's in store this round :grin:

Tools

  • Love2D (with the Hump and Bump libraries)
  • Atom, Git, MacBooks
  • GarageBand, Air Ignite, Akai MPK Mini MKII
  • Aseprite, Wacom Intuos

Uhhh...1st Place?!

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This came as a huge shock to me but it looks like my team's game, Honey Home, came first in the Overall, Fun, and Mood categories among the jam games. After 2 years of doing Ludum Dare, this is the first I've gotten first in any category (let alone three). I'm really proud of my team and my game!

My teammates and I are concerned that we're overshadowing really, really awesome games because we just barely had enough votes to qualify for a ranking. School started for us recently so we've been terribly busy - we're also all Mac users and couldn't play a bunch of Windows games. So we didn't get around to ranking nearly as many games as we would've liked. I'm holding back on celebration until the results are officially announced, but we wanted to thank everyone who got around to giving our game a shot, and everyone who submitted a game for inspiring us to make what we made!

LD 40

I'm in for the Compo with Critter Sitter!

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You're a babysitter for monsters. Except...you have a ton of monsters all at once. And more just keep coming. They all have their quirks and unique interactions and you need to keep them all alive! It's like micromanaging Tamagotchi.

Post-Compo Thoughts on Critter Sitter

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Play my game "Critter Sitter" on your browser! Let me know what you think!

Compo

I was inspired by my previous LD38 game Honey Home to make a mass-unit action game, especially because of the LD40 theme. Tamagotchi had crossed my mind while brainstorming, then I immediately rolled with the idea of controlling many needy Tamagotchi-like critters at once!

Tools

Compo

Ideas went straight from my head to the game, and I spent very little time writing things down (except for pet characteristics for balance purposes). A lot of things got scrapped: originally, walls hurt pets which made the game EXTREMELY chaotic. Also, I originally thought to let the player buy pets, but I instead went with spawning, to keep the player on their toes and avoid developing strategies to exploit some pet combinations.

I was focused on design and code, so spend no time on music (unfortunately) and very little on graphics. Given the graphics time restraint, I went with a minimalist Undertale inspired look that was black and white with red + green accents. I focused on making sure the game was arcade-like and had scoring that people could use to compare with other players! I think that aspect made my LD34 entry really entertaining. I also made sure it was playable on web for accessibility, which is something that greatly helped my earlier LD entries.

By the end of Sunday, the main gameplay was complete and has remained untouched! I spent an evening after the Compo ended to add a results screen and make the game web-compatible. I was unavailable until Wednesday, which is when I finally posted the game for playing.

Hope you enjoy Critter Sitter as much as I enjoyed working on it!

Ludum Dare 46

What the Firetruck!?

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Working on a game with one other person! It's about keeping your city alive by not letting it burn down from... rogue exploding cars.

This is my 5th? 6th Ludum Dare? I've lost track!

We're using Unity and Aseprite. Music plans TBD.

Ludum Dare 47

Introducing U.F.O.M.O.!

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Play it here!

I worked on this Ludum Dare with my partner. We interpreted the theme as "stuck in a loop" of checking phones and social media, so we made a game about an alien trying to juggle multiple phones at once!

Work started on Saturday, and was totally scrapped and redone starting Sunday, so this one went by even faster than a Compo entry. We're both proud of the end result!