Hello World
My name is David.
I plan to write a game in Actionscript using Flixel. I’ll use Garageband and cfxr for audio, and the GIMP, EDGE Touch and Brushes for graphics.
The only thing I’m starting with is my production logo.
Let’s do this!
My name is David.
I plan to write a game in Actionscript using Flixel. I’ll use Garageband and cfxr for audio, and the GIMP, EDGE Touch and Brushes for graphics.
The only thing I’m starting with is my production logo.
Let’s do this!
Here is Functioning, an SDL-based game framework written in Standard ML:
https://github.com/robsimmons/functioning
I hereby declare my intent to use Functioning for Ludum Dare 22.
I’m in. Prolly gonna use Functioning, a Standard ML library with support for Box2d, SDL, and OpenGL.
I’m in!
I plan to use Functioning, a game library for Standard ML. Probably gonna make a physics game, as Functioning includes a lovely little port of Box2D into Standard ML.
Hello Ludum Dare community! As we approach LD26, I want to share with you a little toy I’ve been working on. Duoludo is an experimental library that provides checkpointing and playback to any javascript game. Duoludo also has a server that saves all player actions, validates them, and serves up the best on a leaderboard, allowing them to be replayed and built upon. You could, for example, use this to crowdsource the testing of a game.
To show you how it works, I made ZEPTO, a minimalist platformer with original music. Give it a try!