Elbcore

LD 41

Up for a FAST Date? [SpeedDating]

Hello! Together with @piotrmi we made the game SpeedDating !

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The Idea

After brainstorming possible genres we were especially fond of creating a Racing Game x Dating Simulator mashup. Mostly because we immediately shared a similar vision of trying to talk up a person while driving really fast. So the premises of our game became "distraction" and "multitasking".

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The Gameplay

You, as the player, have the task of building up a relationship with your date while also driving a car. You have to drive next to your date and look over to talk, making you vulnerable to obstacles to which you should pay attention to aswell. The further you progress in your relationship the faster you drive, decreasing the time you have to react to obstacles significantly.

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The Graphics

We decided on a "MS-Painty" / "Crayon drawn" kind of look for most of our textures. Not only do we really like this style, this also saved alot of time in creation of the textures, and looks good when done consistently. In addition, it helped with modeling, since most of our details come from our "crude" drawings instead of high polygon counts and baking normal maps.

The main graphical gimmick however is our "rolling-pin" shading. Similar to games like Animal Crossing all of our meshes curve in the distance to give the player a nicer looking horizon. This also allowed us to hide all of our "bad-looking" spawning business behind the curvature of our world.

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If you think this might be fun please try it right here! (HTML5 or Windows)

Thanks for reading!