Eli Haun

Ludum Dare 50

Here is a title card for anyone to use

the (old) rules state that you can use premade intro cards. I went ahead and made mine (with my logo and whatnot), but decided to do one for the general public as well with the ludum dare logo. So, feel free to grab this and use it! Made for Ludum dare 50.gif. I also have the individual frames if someone needs them (I am using GDevelop, so I have to use individual frames, as it does not support gifs

This is an interesting theme

So, My sister is coming over tomorrow to take pictures of her baby with my rabbits (well my wife's rabbits, but still). So, I have to get this going! I decided to go into the jam with ZERO themes/ideas, and only started thinking once it turned 9pm. So, I have an idea now, and since this is only my second project in this engine (and third game PERIOD), I am going with something that I know I can PROABLY do in only 48 hours: an art heavy game with minimal music or complex mechanics. We all gotta start somewhere! Im gonna be lucky to finish on time :p

time for bed

Theme dropped at 9 here, and I have worked till almost 12.I am going for a 'point-and-click' mixed with an 'eye-spy' game. We will see if it pays off... Time to go to bed and get some sleep. I will come in fresh tomorrow with vigor, and try to get as much done before my wife gets up as I can (we have plans for tomorrow). Going to try and add as many 'levels' as I can, but if I don't have them in the game by Saturday at 9pm, it isn't going in the game. the rest of the time will be for art and sound. Here is what I got so far:

Schedule/time allowance" friday-saturday - adding items, clickables, etc. for the game. SIMPLE mockups for each scene Saturday from 9- Sunday after lunch - Art. Need final art, as well as animations for actions lunch till 5 - Music/audio 5 til end: playtesting, bug fixing, and taking screenshots for the game page

Challenges - Each scene will take a lot of care to add. Need to make sure I have the pausing/timing down.
I have never made art like this for a game before. A first time for everything, right? audio. Will use SFXR for a lot, as well as 1bitdragon, but will need MORE. (actual radio sounds?)

Gameplay things Things to keep you awake in the car: Radio Window AC Cigarettes' lighter

Things to keep you awake at work: Coffee Phone call snack making a paperclip catapult Paper Airplanes Noticing your Boss walking by Headphones with metal music

Things to keep you awake at a restraunt Food Drink Crying baby Putting the jukebox on sugary Desert

Things to keep you awake BEFORE you go to bed Videogames Phone Feeding your Pet Getting your clothes ready for tomorrow Washing dishes/Cooking lunch to take with you

Then, you go to bed, and you win!

On a lose screen (different one for each scene), players can opt into hints (incase they are struggling)

Gameplay will consist of trying to click on things that can keep you awake as fast as possible, with an animated (5-6 frame, or 2-3 second) scene playing for each item clicked. Need 4 things per scene to go to the next scene,

restart

I am scrapping my idea entirely. i do not have time ti make it even fun, much less decent. so, I have another idea to get it done

Time for sleep

I had to restart due to imcompatance, but this is what I have got done on the new project. I have all the mechanics done, now just need to add a scoring system, a timer, and a win state/lose state. If I have any extra time I will try to work on the art some more (the dude can use a lot of work) 2022-04-03-00-39-39.gif