Here goes
Here we go, jammin’ it up with a PvP 10 second minigame-off! Gonna be writing it in Python. Glhf!
Here we go, jammin’ it up with a PvP 10 second minigame-off! Gonna be writing it in Python. Glhf!
With 16 hours left on the clock, it’s time to turn in for the night and wrap everything up in the morning! The Ludum Dare has been an awesome experience, and it’s taught me quite a bit about game development as well:
Back to the game though, it’s gonna be good. Elliot and I have been doing nothing but this for the last 52 hours and we’re still not sick of it yet, so we must be doing something right!

Well, this was my first experience ever creating a game from start to finish and releasing it to the public, and I have to say i LOVE the feeling! The sense of accomplishment when you release a game can’t be beat. At this point, knowing people are going to be downloading and playing our game is a great feeling, and it convinced me that working through the slumps and ending projects is always worth it in the end. At this point though, I’m on hour 72 of game-making, so I need to take a quick breather before I start thinking about it again, but I promise to add a post-mortem with some lessons I learned from the whole thing in the future.
After a long Monday of expecting to be done but always finding something new to fix, we wrapped up Kickbox and are ready to release it! Try to imagine QWOP + Slime Volleyball, all packed into an exciting game of “soccer”. Every 10 seconds, something exciting jumps in to change the game. So grab a friend and play Kickbox to your heart’s content!