After an extended hiatus...
...I will be participating in Ludum Dare again! I used to participate in LD regularly and also just develop year-round in my free time, but I lost some of my fire a couple of years ago and stopped making games entirely. Well, a bit of that fire has rekindled now, so I'll see what I can do.
Specs:
Language: JavaScript (I used to use Java primarily, but recently have become quite attached to JavaScript through my job)
Engine: Three.js (This is my first time using three.js, so hopefully things go alright)
Modelling: Blender (Of course)
Music: FL Studio (In previous jams my music was one of the better-rated categories for my games, so I played around a bit the other day to get a feel for the controls again; I totally suck now :sweat_smile: )
Sound Effects: ~~BFXR~~ SFXR (I used to use BFXR, but I switched to Ubuntu a while ago and apparently BFXR only works on Windows and Mac...)
Ballmer's Peak Generator: Lagunitas Pilsener
Usually my games are pretty mechanically light and I spend 80% of the compo making assets and designing levels. I think this time I might focus more on having interesting gameplay mechanics though.
Good luck everyone! I'll see you at the end, sleep deprived and partially hallucinating.
