What a ride...
Even though we're part of a team that runs a long-running live game, this was the first time we'd commited to doing a Game Jam together. We went in with a broad and ambitious scope - a progressive narrative puzzle/story game...
We knew that that's exactly what you don't want to do for a Jam game, but we moved forward. Stubbornness? Hubris? Naivety? All of the above? After 30-some-hours we looked at what we had, and we scrapped 80% of it.
We focused in on the core loop we could execute on, and I swear, we came out with a 100% fun, cute, and playable game that we're all pretty proud of.
It's so much fun, I'm actually taking breaks from playing other people's games to come back to ours and try to beat my high score. We have a list of things we'd like to add (like a global leader board).. someday... but even if we don't, we did it and it's actually very playable game, and that's a pretty great thing.
https://ldjam.com/events/ludum-dare/45/fast-bastard
If you want to check out the game behind the art, here you go... https://ldjam.com/events/ludum-dare/45/fast-bastard