evilseanbot

LD28

I’m in post

Heya!

I’ve done this a couple of times. I’m entering the Jam with my usual friends, Chris and Henry. I’m going to be open to several different tool types but I’m partial to giving Unity a whirl.

Post compo version

I find its a little odd to make a post compo version considering the game doesn’t have any game breaking bugs in it. But none the less, I really wanted to do it, because I felt like there’s a lot of easy little touches to make it a much more rewarding experience.

This was my first Unity game, and while I fooled around a little in Unity before the jam, I didn’t really expect to make a point and click game, which isn’t a genre I’ve developed before, and thus had a few tricks to learn.

As of now, the post compo version features:

* A box behind the hover text for actions, which makes more readable under many conditions.

* A neeeattttooooo possession animation, as well as a floating animation.

* Less chance of being lost at sea.

* A fixed text box.

* The bucket list pops up and makes a noise when you complete an item, which creates a much better a much more obvious sense of feedback and accomplishment.

LD29

Nearing 24h mark

Here’s my game as it nears the 24 hour mark. Went for a fantastic voyage/infinite faller theme. Its pretty much a game at this point, just needs art + polish + sound.

http://www.transfixedgames.com/ld29/Builds.html

I also am keeping a track of my activities by the hour, might be interesting for people to learn how to (not) schedule time:

 

6:00 Figure out what the theme is at 6:06
7:00 Brainstorming with Chris, figure out nanobots theme
8:00 Watching Breaking Bad
9:00 Writing up stuff for other people to do.
10:00 Emailing people stuff at mcy D’s
11:00 Sleeping

5:00 Get up around 5:30
6:00 Got a box moving around in Unity
7:00 Having trouble with collision detection in 2D, but have bones, cancer and level generator.
8:00 still no collision, adding blood veins, tweaking level generator, fiddling with android settings.
9:00 Napping, showering.
10:00 Oh, box collider AAAANNDD a rigidbody. Innntterrreessstttiinnggg
11:00 Gave veins, cancer and bones basic functionality.
12:00 Made left and right veins, a sky that falls back, added cancer counter.
1:00 Made zooming out effect when you collect enough cancer, taking break for food.
2:00 Got back from lunch
3:00 Added person that you zoom out to, fixed bug with crashing into bones.
4:00 Added barriers on sides, fine-tuning item placement + cancer counter position, showed Chris game + The fencing game.

Categorizing LD29 Games in relationship to theme

I was interested in attempting to categorize how the games this round related to the theme.

You can take a look at my work in progress here: https://github.com/evilseanbot/ld29cat. If people want to suggest additions submitting a pull request would be the easiest way.

Some rough statistics about the games I played:

  • 22% are set underneath the water or have an important element underneath the water.
  • 49% are set underneath the ground or have an important element underneath the ground.
  • 10% involve removal of dirt tiles via digging, explosions, lasers, etc.
  • 5.3% involve being “Underneath skin” (Including my submission)
  • 5.3% are platformers where there are characters on two sides of a mirrored surface that are controlled simultaneously.
  • 4% you control submarines.
  • 1.3% you control a scuba diving bear.